-qw4rdd

Zimbabwe
On FACEIT since 2024 192 matches tracked 104 matches in 30 days
Last updated:

How does -qw4rdd play?

Rating 1.01 K/R 0.74 ADR 80.0 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 192 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 23%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (171 matches).

2,750-2,999 ELO

Compared with 11,847 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Weakness
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 24%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 19%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so slightly below the average (1.05).

Headshot rate 48%−3 pp · Ø 51% better than 29%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.00−0.05 · Ø 1.05 better than 26%
Pistol kills per match 3.3
Knife kills 5 in 192 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so clearly below the average (4.3%).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 54%
3K rounds 3.8%−0.5 pp · Ø 4.3% better than 30%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 24x 4K, 6 aces in 171 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.31).

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 2.5−1.5 · Ø 4.0 better than 10%
Enemies flashed per round 0.12−0.19 · Ø 0.31 better than 4%
Deaths per round 74%+3 pp · Ø 71% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +297
= Stayed the same
Headshots at 48%, Win rate at 52%
▼ Got worse
K/R −0.12, Rating −0.13, ADR −12.9

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: August 2026 with 0.82. Last 3 months: 0.70 (at the start 0.82). Clearly below the average (0.75).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −70 ELO
38 matches · 37% win rate
On Mirage −55 ELO
47 matches · 47% win rate
On Wednesdays −24 ELO, win rate 36%

-qw4rdd loses the most ELO from match 5 of the day: −70 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Dust 2
  2. Most kills in a match: 43 · Mirage
  3. Recorded match no. 100 · Anubis
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
47% better than 23%
0.77 better than 57%
83.1 better than 57%
1.06 better than 52%
48% of 216 duels better than 26%
16% of 31 situations better than 4%
Dust 246
48% better than 31%
0.72 better than 34%
76.0 better than 22%
0.99 better than 26%
52% of 223 duels right on the average
32% of 22 situations better than 30%
Ancient34
44% better than 19%
0.76 right on the average
83.7 better than 56%
1.03 better than 42%
49% of 165 duels better than 31%
47% of 17 situations better than 73%
Anubis33
70% better than 92%
0.74 better than 45%
81.1 better than 47%
1.03 better than 41%
49% of 177 duels better than 32%
50% of 14 situations better than 77%
Nuke17
47% better than 20%
0.71 better than 24%
75.9 better than 19%
0.95 better than 13%
47% of 66 duels better than 18%
38% of 8 situations better than 46%
Cache8
88% -
0.70 -
82.0 -
0.98-
47% of 32 duels -
57% of 7 situations -
Inferno4
50% -
0.69 -
70.2 -
1.02-
38% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -qw4rdd plays

Across 192 matches -qw4rdd averages K/R 0.74, ADR 80.0 and a rating of 1.01. Most room to improve: Utility damage per round at 2.5, better than only 10% of level 10 · 2,750-2,999 ELO players. Averages 16.5 kills per match with 48% headshots. The strongest map is Anubis with a 70% win rate in 33 matches. In 73 of 192 matches the rating was 1.10 or higher (38%), in 69 it was below 0.90. In 171 matches with detailed stats: 24 4Ks and 6 aces. Best month by rating: August 2026 at 1.10. -qw4rdd loses the most ELO from match 5 of the day (−70 ELO, win rate 37%). Things go best in match 2 of the day (+30 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, +30 ELO. Improved over the last three months: ELO +297. Got weaker: K/R −0.12, Rating −0.13, ADR −12.9. Unchanged in recent months: Headshots at 48%, Win rate at 52%. Last 30 days: 104 matches, win rate 51%, net ELO +65.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.