-quicko1

BG
80 matches tracked
Last updated:

How does -quicko1 play?

Rating 1.03 (from 7 matches) K/R 0.70 ADR 76.5 from 80 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 57%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−2 pp better than 20%
Opening duels won 56%+6 pp better than 93%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+4 pp better than 77%
Clutch 1v2 won 8%−13 pp better than 1%
Clutch kills per match 1.7+0.1 better than 57%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 41%−5 pp better than 20%
AWP share of kills 2%−8 pp better than 14%
K/D 1.01+0.01 better than 60%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.4%−1.7 pp better than 11%
Rounds with 3K 3.9%0.0 pp level
MVPs per match 1.9−0.3 better than 16%
4Ks and aces 4x 4K, 0 aces in 40 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 42%
Utility damage per round 4.4+0.2 better than 57%
Enemies flashed per round 0.22−0.05 better than 39%
Rounds with a death 69%−3 pp better than 90%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
ELO +241
= Stayed the same
K/R at 0.68, ADR at 75.1, Headshots at 41%
▼ Got worse
Win rate −3 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.68 (at the start 0.71).

Patterns

From the last 80 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day +23 ELO
30 matches · 47% wins
Between 12:00 and 18:00 +25 ELO, win rate 47%

-quicko1 loses the most ELO in match 1 of the day: +23 ELO, 47% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.50 · Dust 2
  2. Most kills in a match: 31 · Anubis
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 80 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis22
55% better than 68%
0.70 better than 40%
73.6 better than 17%
1.10-
42% of 59 duels better than 10%
50% of 16 situations better than 76%
Mirage17
53% better than 62%
0.61 better than 7%
69.1 better than 7%
0.70-
50% of 54 duels level
13% of 8 situations better than 4%
Dust 215
47% better than 37%
0.81 better than 88%
89.9 better than 92%
1.50-
51% of 37 duels better than 56%
33% of 12 situations better than 37%
Inferno13
69% -
0.72 -
77.6 -
1.21-
59% of 41 duels -
45% of 11 situations -
Ancient11
73% -
0.69 -
78.7 -
-
50% of 42 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -quicko1 plays

Across 80 matches -quicko1 averages K/R 0.70 and ADR 76.5; the rating across the 7 rated matches is 1.03. Biggest strength: Opening duels won at 56%. That is better than 93% of players on level 7. Most room to improve: Headshot rate at 41%. That is better than only 20% of players on level 7. On average 15.1 kills per match, 41% of them headshots. The strongest map is Ancient with a 73% win rate in 11 matches. In 40 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: August 2026 at 1.18. -quicko1 loses the most ELO in match 1 of the day (+23 ELO, win rate 47%). Things go best in match 2 of the day (±0 ELO, win rate 62%). Improved over the last three months: ELO +241. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.68, ADR at 75.1, Headshots at 41%.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.