-quicko1
How does -quicko1 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
WeaknessUtility and deaths
AverageProgress
One value per month, dashed line is the Level 7 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.71. Last 3 months: 0.68 (at the start 0.71).
Rating, 1.00 is an average match
Best month: August 2026 with 1.18.
Damage per round (ADR)
Best month: July 2026 with 78.5. Last 3 months: 75.1 (at the start 78.5).
Share of headshot kills
Best month: July 2026 with 42%. Last 3 months: 41% (at the start 42%).
Matches won (win rate)
Best month: July 2026 with 58%. Last 3 months: 55% (at the start 58%).
Best month: August 2026 with 1,522. Last 3 months: 1,522 (at the start 1,281).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 45%.
Patterns
From the last 80 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
-quicko1 loses the most ELO in match 1 of the day: +23 ELO, 47% wins
Records and milestones
from recorded matches- Highest rating in a match: 1.50 · Dust 2
- Most kills in a match: 31 · Anubis
- Longest win streak: 5 wins in a row · Dust 2
Maps in detail
from the last 80 matchesCompared with players on the same level who have at least 15 matches on the map.
How -quicko1 plays
Across 80 matches -quicko1 averages K/R 0.70 and ADR 76.5; the rating across the 7 rated matches is 1.03. Biggest strength: Opening duels won at 56%. That is better than 93% of players on level 7. Most room to improve: Headshot rate at 41%. That is better than only 20% of players on level 7. On average 15.1 kills per match, 41% of them headshots. The strongest map is Ancient with a 73% win rate in 11 matches. In 40 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: August 2026 at 1.18. -quicko1 loses the most ELO in match 1 of the day (+23 ELO, win rate 47%). Things go best in match 2 of the day (±0 ELO, win rate 62%). Improved over the last three months: ELO +241. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.68, ADR at 75.1, Headshots at 41%.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.