-qRow
Compared with 2,242 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so clearly above the average (51%).
Clutch
Average51% of 1v1s won and so well above the average (39%).
Weapons and aim
Average1.25 K/D and so well above the average (1.03).
Impact
StrengthExactly 2 kills in 17.1% of rounds and so well above the average (13.4%).
Utility and deaths
AverageDied in 68% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.91. Last 3 months: 0.82 (at the start 0.91). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.26. Last 3 months: 1.18 (at the start 1.26). Well above the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 96.9. Last 3 months: 88.1 (at the start 96.9). Clearly above the average (80.7).
Share of headshot kills
Best month: August 2026 with 52%. Last 3 months: 50% (at the start 52%). Just above the average (49%).
Matches won (win rate)
Best month: October 2026 with 71%. Last 3 months: 64% (at the start 44%). Well above the average (51%).
Best month: November 2026 with 2,257. Last 3 months: 2,204 (at the start 1,811).
Rounds with first kill
Best month: August 2026 with 14%. Last 3 months: 10% (at the start 14%). Right on the average (10%).
1v1 clutches won
Best month: November 2026 with 73%. Last 3 months: 58% (at the start 38%). Well above the average (39%).
Patterns
From the last 75 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Cache
- Reached level 10 · Dust 2
- Most kills in a match: 44 · Ancient
- Highest rating in a match: 2.33 · Dust 2
Maps in detail
from the last 75 matchesCompared with players on the same level who have at least 15 matches on the map.
How -qRow plays
Across 75 matches -qRow averages K/R 0.85, ADR 91.1 and a rating of 1.21. Biggest strength: Clutch 1v1 won at 51%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 31%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 19.1 kills per match with 51% headshots. The strongest map is Mirage with a 67% win rate in 12 matches. In 42 of 75 matches the rating was 1.10 or higher (56%), in 12 it was below 0.90. In 75 matches with detailed stats: 14 4Ks and 5 aces. Best month by rating: August 2026 at 1.26. Things go best on Dust 2 (+34 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +32 ELO. Improved over the last three months: Win rate +20 pp, ELO +393, Clutch 1v1 +20 pp. Got weaker: K/R −0.09, Rating −0.08, ADR −8.8, Headshots −2 pp, First kills −4 pp. Last 30 days: 34 matches, win rate 62%, net ELO +89.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.