-psychoPEPA-
How does -psychoPEPA- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (31 matches).
Compared with 2,234 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so clearly above the average (51%).
Clutch
Average30% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average1.15 K/D and so clearly above the average (1.03).
Impact
Average2.7 MVPs per match and so well above the average (2.3).
Utility and deaths
Average28% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jan to Mar 2026.
Kills per round (K/R)
Best month: February 2026 with 0.90. Last 3 months: 0.76 (at the start 0.87). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.16.
Damage per round (ADR)
Best month: February 2026 with 97.2. Last 3 months: 83.1 (at the start 93.8). Just above the average (80.8).
Share of headshot kills
Best month: September 2026 with 53%. Last 3 months: 49% (at the start 51%). Right on the average (49%).
Matches won (win rate)
Best month: November 2026 with 67%. Last 3 months: 55% (at the start 58%). Clearly above the average (50%).
Last 3 months: 2,033 (at the start 2,137).
Rounds with first kill
Best month: August 2026 with 18%.
1v1 clutches won
Best month: October 2026 with 43%.
Patterns
From the last 87 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-psychoPEPA- loses the most ELO in match 1 of the day: ±0 ELO, 50% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.85 · Mirage
- Most kills in a match: 54 · Ancient
- Longest win streak: 5 wins in a row · Mirage
- Reached level 10 · Mirage
Maps in detail
from the last 87 matchesCompared with players on the same level who have at least 15 matches on the map.
How -psychoPEPA- plays
Across 87 matches -psychoPEPA- averages K/R 0.83 and ADR 89.8; the rating across the 37 rated matches is 1.07. Biggest strength: Damage per round (ADR) at 89.8, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 18.7 kills per match with 50% headshots. The strongest map is Inferno with a 71% win rate in 14 matches. In 16 of 37 matches the rating was 1.10 or higher (43%), in 13 it was below 0.90. In 31 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: August 2026 at 1.16. -psychoPEPA- loses the most ELO in match 1 of the day (±0 ELO, win rate 50%). Got weaker: K/R −0.11, ADR −10.7, Headshots −2 pp, Win rate −3 pp, ELO −104. Last 30 days: 20 matches, win rate 55%, net ELO −15.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.