-president-

Slovakia
On FACEIT since 2014 190 matches tracked 45 matches in 30 days
Last updated:

How does -president- play?

Rating 1.01 (from 155 matches) K/R 0.70 ADR 77.2 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 155 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

Level 9

Compared with 1,479 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 61%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 58%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 90%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (48%).

Headshot rate 39%−9 pp · Ø 48% better than 8%
AWP share of kills 16%+5 pp · Ø 11% better than 77%
K/D 0.99−0.01 · Ø 1.00 better than 43%
Pistol kills per match 2.6
Knife kills 5 in 190 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.3%).

2K rounds 12.7%−0.6 pp · Ø 13.3% better than 38%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 58%
MVPs per match 2.3+0.1 · Ø 2.2 better than 58%
4Ks and aces 21x 4K, 1 ace in 135 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 96%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 78%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 57%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 1.01, ADR at 77.6, Headshots at 39%
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.71 (at the start 0.68). Just below the average (0.72).

Patterns

From the last 190 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −116 ELO
50 matches · 48% win rate
On Inferno −77 ELO
35 matches · 51% win rate
Between 6:00 and 12:00 −33 ELO, win rate 42%
On Sundays −60 ELO, win rate 37%

-president- loses the most ELO on Mirage: −116 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
50% right on the average
0.69 better than 31%
73.9 better than 18%
0.99 better than 40%
50% of 196 duels better than 47%
41% of 32 situations better than 57%
Mirage50
48% better than 42%
0.71 better than 38%
79.5 better than 48%
1.06 better than 66%
45% of 134 duels better than 18%
33% of 27 situations better than 37%
Inferno35
51% better than 42%
0.72 better than 47%
81.7 better than 54%
1.02 right on the average
58% of 111 duels better than 82%
44% of 16 situations better than 65%
Ancient26
54% better than 62%
0.71 better than 37%
77.1 better than 32%
1.03 better than 57%
54% of 72 duels better than 73%
44% of 18 situations better than 68%
Cache11
64% -
0.70 -
75.1 -
0.98-
49% of 37 duels -
50% of 6 situations -
Nuke7
43% -
0.65 -
67.2 -
0.89-
55% of 20 duels -
50% of 4 situations -
Anubis5
20% -
0.62 -
71.8 -
0.93-
42% of 12 duels -
0% of 2 situations -
Overpass4
75% -
0.73 -
82.0 -
1.00-
25% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -president- plays

Across 190 matches -president- averages K/R 0.70 and ADR 77.2; the rating across the 155 rated matches is 1.01. Biggest strength: Utility hit rate at 45%, better than 96% of level 9 players. Most room to improve: Headshot rate at 39%, better than only 8% of level 9 players. Averages 15.6 kills per match with 39% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 60 of 155 matches the rating was 1.10 or higher (39%), in 57 it was below 0.90. In 135 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: June 2026 at 1.04. -president- loses the most ELO on Mirage (−116 ELO, win rate 48%). Things go best in match 2 of the day (+65 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +65 ELO. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.71, Rating at 1.01, ADR at 77.6, Headshots at 39%. Last 30 days: 45 matches, win rate 49%, net ELO −117.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.