-pr01-
Opening
AverageClutch
WeaknessWeapons and aim
AverageImpact
AverageUtility and deaths
AveragePatterns
From the last 108 matches, each row based on 20+ matches.Where does the ELO go?
-pr01- loses the most ELO on Mirage: −38 ELO, 53% wins
Records and milestones
from recorded matches- Most kills in a match: 38 · Anubis
- Longest win streak: 7 wins in a row · Dust 2
- Highest rating in a match: 2.04 · Mirage
Maps in detail
from the last 108 matchesCompared with players on the same level who have at least 15 matches on the map.
How -pr01- plays
Across 108 matches -pr01- averages K/R 0.74, ADR 80.5 and a rating of 0.99. Biggest strength: Rounds with first kill at 14%. That is better than 91% of players on level 10. Most room to improve: Rounds with a death at 76%. That is better than only 7% of players on level 10. On average 16.1 kills per match, 48% of them headshots. The strongest map is Anubis with a 58% win rate in 19 matches. In 40 of 108 matches the rating was 1.10 or higher (37%), in 50 it was below 0.90. In 108 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: October 2026 at 0.98. -pr01- loses the most ELO on Mirage (−38 ELO, win rate 53%). Things go best on Ancient (+72 ELO, win rate 52%). Last 30 days: 108 matches, win rate 51%, ELO balance +2.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.