-pr01-

XK
On FACEIT since 2021 108 matches tracked 108 matches in 30 days
ELO ▲ 114
3,427
30-day peak: 3,427
Rank EU ▲ 1,288 places
#1,474 #21 in XK
30 days · before #2,762 · best #1,474
Last updated:
Next update possible in 29m 37s

How does -pr01- play?

Rating 0.99 K/R 0.74 ADR 80.5 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30% on level 10
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 54%
Rating spread from 108 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 17% weak 0.75 to 0.89 18% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average.
Entry
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 14%+3.0 pp better than 91%
Opening duels won 53%+2 pp better than 64%

Clutch

Weakness
Last one alive
Clutch 1v1 won 38%−1 pp better than 47%
Clutch 1v2 won 8%−13 pp better than 1%
Clutch kills per match 1.1−0.5 better than 7%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%−3 pp better than 35%
AWP share of kills 13%+2 pp better than 67%
K/D 0.97−0.06 better than 26%
Pistol kills per match 3.0
Knife kills 3 in 108 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.4%+0.1 pp better than 48%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 14x 4K, 2 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 4.2+0.1 better than 55%
Enemies flashed per round 0.51+0.21 better than 93%
Rounds with a death 76%+5.0 pp better than 7%

Patterns

From the last 108 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −38 ELO
34 matches · 53% wins

-pr01- loses the most ELO on Mirage: −38 ELO, 53% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Anubis
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.04 · Mirage

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
53% better than 54%
0.79 better than 71%
85.1 better than 71%
1.04 level
54% of 189 duels better than 64%
64% of 11 situations better than 97%
Ancient33
52% better than 47%
0.68 better than 18%
75.6 better than 19%
0.89 better than 6%
53% of 192 duels better than 61%
27% of 11 situations better than 25%
Anubis19
58% better than 70%
0.82 better than 83%
87.9 better than 83%
1.09 better than 67%
57% of 122 duels better than 80%
32% of 19 situations better than 35%
Dust 216
44% better than 22%
0.73 better than 46%
76.1 better than 25%
1.00 better than 36%
52% of 75 duels better than 54%
40% of 5 situations better than 56%
Inferno4
25% –
0.47 –
64.4 –
0.66–
38% of 21 duels –
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Compared with players on the same level who have at least 15 matches on the map.

How -pr01- plays

Across 108 matches -pr01- averages K/R 0.74, ADR 80.5 and a rating of 0.99. Biggest strength: Rounds with first kill at 14%. That is better than 91% of players on level 10. Most room to improve: Rounds with a death at 76%. That is better than only 7% of players on level 10. On average 16.1 kills per match, 48% of them headshots. The strongest map is Anubis with a 58% win rate in 19 matches. In 40 of 108 matches the rating was 1.10 or higher (37%), in 50 it was below 0.90. In 108 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: October 2026 at 0.98. -pr01- loses the most ELO on Mirage (−38 ELO, win rate 53%). Things go best on Ancient (+72 ELO, win rate 52%). Last 30 days: 108 matches, win rate 51%, ELO balance +2.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.