-pnkshHh

New Zealand
On FACEIT since 2025 240 matches tracked 45 matches in 30 days
Last updated:

How does -pnkshHh play?

Rating 1.03 K/R 0.76 ADR 82.7 from 240 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 240 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average.
EntryMulti-kills
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (178 matches).

Level 8

Compared with 1,613 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 50%−1 pp · Ø 51% better than 45%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 42%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (48%).

Headshot rate 40%−8 pp · Ø 48% better than 14%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.00−0.01 · Ø 1.01 better than 50%
Pistol kills per match 2.0
Zeus kills12 in 240 matches
Knife kills 8 in 240 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so well above the average (3.9%).

2K rounds 13.8%+0.5 pp · Ø 13.3% better than 66%
3K rounds 5.0%+1.1 pp · Ø 3.9% better than 87%
MVPs per match 2.4+0.1 · Ø 2.3 better than 70%
4Ks and aces 43x 4K, 4 aces in 178 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 1.8−2.4 · Ø 4.2 better than 4%
Enemies flashed per round 0.14−0.13 · Ø 0.27 better than 17%
Deaths per round 76%+4 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.05, Rating +0.08, Win rate +9 pp, ELO +153
= Stayed the same
ADR at 83.7
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: October 2026 with 0.89. Last 3 months: 0.79 (at the start 0.74). Clearly above the average (0.73).

Patterns

From the last 240 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −105 ELO
34 matches · 47% win rate
On Inferno −53 ELO
29 matches · 34% win rate
Between 0:00 and 6:00 −47 ELO, win rate 31%
On Thursdays −11 ELO, win rate 35%

-pnkshHh loses the most ELO on Anubis: −105 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.87 · Vertigo
  2. Longest win streak: 8 wins in a row · Ancient
  3. Most kills in a match: 37 · Anubis

Maps in detail

from the last 240 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient52
62% better than 84%
0.83 better than 90%
89.1 better than 87%
1.11 better than 83%
53% of 399 duels better than 65%
33% of 21 situations better than 41%
Dust 238
45% better than 28%
0.71 better than 40%
80.4 better than 53%
0.92 better than 18%
46% of 279 duels better than 25%
33% of 9 situations better than 38%
Mirage36
36% better than 7%
0.68 better than 26%
75.2 better than 26%
0.95 better than 30%
45% of 210 duels better than 20%
37% of 19 situations better than 48%
Anubis34
47% better than 37%
0.78 better than 75%
84.9 better than 73%
1.04 better than 63%
55% of 218 duels better than 75%
56% of 18 situations better than 90%
Inferno29
34% better than 8%
0.76 better than 71%
79.4 better than 49%
1.05 better than 65%
48% of 177 duels better than 34%
40% of 20 situations better than 55%
Nuke27
52% better than 40%
0.84 better than 83%
84.3 better than 63%
1.16 better than 81%
55% of 149 duels better than 63%
32% of 19 situations better than 33%
Cache21
43% -
0.75 -
82.7 -
0.96-
50% of 159 duels -
25% of 12 situations -
Vertigo3
67% -
0.85 -
91.3 -
1.51-
60% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -pnkshHh plays

Across 240 matches -pnkshHh averages K/R 0.76, ADR 82.7 and a rating of 1.03. Biggest strength: Rounds with first kill at 15%, better than 96% of level 8 players. Most room to improve: Utility damage per round at 1.8, better than only 4% of level 8 players. Averages 16.9 kills per match with 40% headshots. The strongest map is Ancient with a 62% win rate in 52 matches. In 99 of 240 matches the rating was 1.10 or higher (41%), in 90 it was below 0.90. In 178 matches with detailed stats: 43 4Ks and 4 aces. Best month by rating: October 2026 at 1.21. -pnkshHh loses the most ELO on Anubis (−105 ELO, win rate 47%). Things go best on Ancient (+156 ELO, win rate 62%). From match no. 5 of the day on, things go best: 58% win rate, +91 ELO. Improved over the last three months: K/R +0.05, Rating +0.08, Win rate +9 pp, ELO +153. Got weaker: Headshots −4 pp. Unchanged in recent months: ADR at 83.7. Last 30 days: 45 matches, win rate 58%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.