-pipOO0

Spain
On FACEIT since 2023 226 matches tracked 64 matches in 30 days
Last updated:

How does -pipOO0 play?

Rating 1.01 (from 176 matches) K/R 0.70 ADR 77.3 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 176 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 23% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (176 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 72%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 64%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.01−0.02 · Ø 1.03 better than 43%
Pistol kills per match 2.6
Knife kills 9 in 226 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 31%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.0−0.3 · Ø 2.3 better than 18%
4Ks and aces 23x 4K, 1 ace in 176 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 4.2−0.1 · Ø 4.3 better than 53%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 77%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, ADR +4.9, Headshots +3 pp
= Stayed the same
Win rate at 54%, ELO at 2,194
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.72
AprMayJunJulAugSepOctNov

Best month: September 2026 with 0.75. Last 3 months: 0.73 (at the start 0.67). Just below the average (0.74).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −104 ELO
58 matches · 48% win rate
From match 5 of the day −100 ELO
54 matches · 48% win rate
Between 12:00 and 18:00 −73 ELO, win rate 43%
On Thursdays −24 ELO, win rate 30%

-pipOO0 loses the most ELO on Dust 2: −104 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 48 · Dust 2
  3. Recorded match no. 100 · Inferno
  4. Highest rating in a match: 1.98 · Dust 2

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
54% better than 59%
0.70 better than 31%
77.9 better than 36%
1.02 better than 47%
49% of 176 duels better than 39%
45% of 44 situations better than 70%
Dust 258
48% better than 39%
0.71 better than 35%
77.0 better than 30%
1.01 better than 41%
47% of 158 duels better than 28%
41% of 37 situations better than 60%
Inferno25
52% better than 41%
0.68 better than 21%
76.6 better than 26%
0.99 better than 31%
46% of 98 duels better than 18%
50% of 14 situations better than 73%
Anubis24
58% better than 68%
0.71 better than 36%
75.9 better than 25%
0.99 better than 36%
44% of 93 duels better than 13%
46% of 24 situations better than 71%
Ancient21
52% better than 57%
0.73 better than 46%
82.0 better than 58%
1.07-
58% of 57 duels better than 85%
20% of 10 situations better than 13%
Cache16
69% better than 88%
0.71 better than 40%
75.9 better than 32%
1.02 right on the average
44% of 70 duels better than 21%
40% of 10 situations better than 54%
Nuke12
50% -
0.69 -
73.2 -
0.94-
50% of 28 duels -
45% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -pipOO0 plays

Across 226 matches -pipOO0 averages K/R 0.70 and ADR 77.3; the rating across the 176 rated matches is 1.01. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 51% headshots. The strongest map is Cache with a 69% win rate in 16 matches. In 65 of 176 matches the rating was 1.10 or higher (37%), in 63 it was below 0.90. In 176 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: September 2026 at 1.05. -pipOO0 loses the most ELO on Dust 2 (−104 ELO, win rate 48%). Things go best in match 4 of the day (+79 ELO, win rate 65%). Match no. 4 of the day goes best: 65% win rate, +79 ELO. Improved over the last three months: K/R +0.06, ADR +4.9, Headshots +3 pp. Unchanged in recent months: Win rate at 54%, ELO at 2,194. Last 30 days: 64 matches, win rate 56%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.