-phc

Brazil
On FACEIT since 2021 199 matches tracked 19 matches in 30 days
ELO ▲ 118
2,975
30-day peak: 3,048
Rank SA ▲ 72 places
#219
Brazil #196 in Brazil
30 days · prev. #291 · best #174
Last updated:

How does -phc play?

Rating 1.10 (from 164 matches) K/R 0.76 ADR 80.0 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 164 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

2,750-2,999 ELO

Compared with 12,285 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 59%+7 pp · Ø 52% better than 92%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 81%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (52%).

Headshot rate 61%+9 pp · Ø 52% better than 94%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.06+0.01 · Ø 1.05 better than 47%
Pistol kills per match 3.4
Knife kills 1 in 199 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.6%+1.0 pp · Ø 13.6% better than 71%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 38%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 32x 4K, 2 aces in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 29%−5 pp · Ø 34% better than 15%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 24%
Enemies flashed per round 0.33+0.01 · Ø 0.32 better than 59%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +5 pp, ELO +192
= Stayed the same
K/R at 0.77, ADR at 80.1
▼ Got worse
Rating −0.05, Headshots −5 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOctNov

Best month: November 2026 with 0.83. Last 3 months: 0.77 (at the start 0.74). Just above the average (0.75).

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −130 ELO
47 matches · 47% win rate
In match 3 of the day +92 ELO
34 matches · 47% win rate
On Mondays −14 ELO, win rate 42%

-phc loses the most ELO on Dust 2: −130 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Highest rating in a match: 2.26 · Mirage
  3. Longest win streak: 12 wins in a row · Inferno
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage104
58% better than 71%
0.78 better than 63%
81.7 better than 49%
1.12 better than 71%
57% of 376 duels better than 78%
51% of 35 situations better than 86%
Dust 247
47% better than 25%
0.72 better than 33%
76.5 better than 23%
1.02 better than 35%
58% of 167 duels better than 80%
47% of 17 situations better than 74%
Ancient23
52% better than 43%
0.76 right on the average
80.7 better than 41%
1.16 better than 81%
49% of 69 duels better than 31%
46% of 13 situations better than 71%
Anubis13
54% -
0.86 -
84.3 -
1.28-
67% of 21 duels -
25% of 8 situations -
Cache7
86% -
0.68 -
71.6 -
0.96-
59% of 27 duels -
50% of 2 situations -
Inferno3
33% -
0.84 -
90.1 -
1.11-
64% of 11 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -phc plays

Across 199 matches -phc averages K/R 0.76 and ADR 80.0; the rating across the 164 rated matches is 1.10. Biggest strength: Headshot rate at 61%, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 29%, better than only 15% of level 10 · 2,750-2,999 ELO players. Averages 16.6 kills per match with 61% headshots. The strongest map is Mirage with a 58% win rate in 104 matches. In 80 of 164 matches the rating was 1.10 or higher (49%), in 50 it was below 0.90. In 118 matches with detailed stats: 32 4Ks and 2 aces. Best month by rating: June 2026 at 1.23. -phc loses the most ELO on Dust 2 (−130 ELO, win rate 47%). Things go best on Mirage (+184 ELO, win rate 58%). Improved over the last three months: Win rate +5 pp, ELO +192. Got weaker: Rating −0.05, Headshots −5 pp. Unchanged in recent months: K/R at 0.77, ADR at 80.1. Last 30 days: 19 matches, win rate 58%, net ELO +64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.