-perfectO

Italy
On FACEIT since 2025 418 matches tracked 182 matches in 30 days
Last updated:
Next update possible in 1h 52m

How does -perfectO play?

Rating 1.01 (from 409 matches) K/R 0.75 ADR 78.0 from 418 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 409 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (341 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 37%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 5%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (50%).

Headshot rate 63%+13 pp · Ø 50% better than 98%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 0.99−0.04 · Ø 1.03 better than 30%
Pistol kills per match 2.5
Knife kills 4 in 418 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.4%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 62%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 48x 4K, 3 aces in 341 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 1.8−2.4 · Ø 4.2 better than 2%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 25%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +333
= Stayed the same
K/R at 0.75, Rating at 1.01, ADR at 77.7, Win rate at 52%
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: July 2026 with 0.76. Last 3 months: 0.75 (at the start 0.74). Just above the average (0.74).

Patterns

From the last 418 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −181 ELO
62 matches · 45% win rate
On Inferno −144 ELO
24 matches · 29% win rate
On Thursdays −112 ELO, win rate 43%

-perfectO loses the most ELO in match 3 of the day: −181 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.21 · Dust 2
  3. Most kills in a match: 35 · Dust 2
  4. Longest win streak: 8 wins in a row · Inferno
  5. Reached level 10 · Mirage

Maps in detail

from the last 418 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage112
46% better than 27%
0.72 better than 37%
75.5 better than 21%
0.97 better than 25%
47% of 489 duels better than 23%
33% of 49 situations better than 35%
Dust 2107
62% better than 84%
0.81 better than 77%
83.7 better than 63%
1.10 better than 67%
57% of 526 duels better than 79%
30% of 44 situations better than 27%
Ancient86
55% better than 61%
0.74 better than 46%
77.1 better than 27%
0.99 better than 35%
48% of 458 duels better than 29%
38% of 50 situations right on the average
Anubis39
59% better than 73%
0.70 better than 30%
75.5 better than 19%
0.94 better than 18%
52% of 202 duels right on the average
48% of 25 situations better than 73%
Cache27
48% -
0.79 -
81.1 -
1.06-
52% of 126 duels -
38% of 13 situations -
Inferno24
29% better than 2%
0.70 better than 24%
72.4 better than 9%
0.98 better than 22%
47% of 110 duels better than 17%
40% of 5 situations better than 54%
Nuke22
41% better than 14%
0.73 better than 39%
74.9 better than 20%
0.94 better than 22%
52% of 96 duels better than 45%
13% of 8 situations better than 4%

Compared with players on the same level who have at least 15 matches on the map.

How -perfectO plays

Across 418 matches -perfectO averages K/R 0.75 and ADR 78.0; the rating across the 409 rated matches is 1.01. Biggest strength: Headshot rate at 63%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.8, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 63% headshots. The strongest map is Dust 2 with a 62% win rate in 107 matches. In 154 of 409 matches the rating was 1.10 or higher (38%), in 156 it was below 0.90. In 341 matches with detailed stats: 48 4Ks and 3 aces. Best month by rating: July 2026 at 1.03. -perfectO loses the most ELO in match 3 of the day (−181 ELO, win rate 45%). Things go best on Dust 2 (+247 ELO, win rate 62%). From match no. 5 of the day on, things go best: 57% win rate, +149 ELO. Improved over the last three months: ELO +333. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.01, ADR at 77.7, Win rate at 52%. Last 30 days: 182 matches, win rate 52%, net ELO −80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.