-pen

South Korea
On FACEIT since 2020 302 matches tracked 52 matches in 30 days
ELO ▲ 85
2,101
30-day peak: 2,149
Rank NA ▲ 727 places
#6,072
South Korea #2,826 in South Korea
30 days · prev. #6,799 · best #5,715
Last updated:

How does -pen play?

Rating 1.07 (from 275 matches) K/R 0.77 ADR 82.3 from 302 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 275 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (254 matches).

2,001-2,249 ELO

Compared with 2,258 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 71%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 67%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 93%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.09+0.06 · Ø 1.03 better than 70%
Pistol kills per match 3.1
Knife kills 5 in 302 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.1%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 51%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 67%
MVPs per match 2.4+0.1 · Ø 2.3 better than 60%
4Ks and aces 61x 4K, 6 aces in 254 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.28).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 5.5+1.2 · Ø 4.3 better than 81%
Enemies flashed per round 0.45+0.17 · Ø 0.28 better than 87%
Deaths per round 71%−1 pp · Ø 72% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +7 pp, ELO +342
= Stayed the same
K/R at 0.77, Rating at 1.08, ADR at 81.7, Headshots at 57%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: June 2026 with 0.87. Last 3 months: 0.77 (at the start 0.78). Slightly above the average (0.74).

Patterns

From the last 302 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −217 ELO
76 matches · 43% win rate
On Cache −150 ELO
23 matches · 35% win rate
On Thursdays −40 ELO, win rate 43%

-pen loses the most ELO from match 5 of the day: −217 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 48 · Ancient
  3. Longest win streak: 9 wins in a row · Cache
  4. Highest rating in a match: 2.31 · Inferno

Maps in detail

from the last 302 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
44% better than 22%
0.77 better than 64%
81.7 better than 55%
1.04 better than 53%
49% of 329 duels better than 36%
38% of 47 situations right on the average
Dust 282
49% better than 38%
0.77 better than 63%
82.5 better than 58%
1.08 better than 64%
53% of 269 duels better than 61%
53% of 43 situations better than 86%
Ancient47
51% better than 49%
0.77 better than 65%
81.8 better than 54%
1.09 better than 71%
56% of 171 duels better than 77%
41% of 17 situations better than 59%
Anubis30
63% better than 81%
0.81 better than 79%
84.0 better than 65%
1.16 better than 84%
56% of 102 duels better than 75%
42% of 19 situations better than 61%
Cache23
35% -
0.79 -
85.2 -
1.08-
51% of 90 duels -
47% of 15 situations -
Inferno23
61% better than 72%
0.77 better than 63%
82.1 better than 55%
1.10 better than 70%
49% of 94 duels better than 34%
30% of 10 situations better than 37%
Nuke11
45% -
0.72 -
77.0 -
0.81-
52% of 31 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -pen plays

Across 302 matches -pen averages K/R 0.77 and ADR 82.3; the rating across the 275 rated matches is 1.07. Biggest strength: Headshot rate at 58%, better than 93% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 58% headshots. The strongest map is Anubis with a 63% win rate in 30 matches. In 120 of 275 matches the rating was 1.10 or higher (44%), in 92 it was below 0.90. In 254 matches with detailed stats: 61 4Ks and 6 aces. Best month by rating: October 2026 at 1.11. -pen loses the most ELO from match 5 of the day (−217 ELO, win rate 43%). Things go best on Anubis (+64 ELO, win rate 63%). Match no. 1 of the day goes best: 59% win rate, +60 ELO. Improved over the last three months: Win rate +7 pp, ELO +342. Unchanged in recent months: K/R at 0.77, Rating at 1.08, ADR at 81.7, Headshots at 57%. Last 30 days: 52 matches, win rate 54%, net ELO +173.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.