-pagee

Ukraine
On FACEIT since 2023 338 matches tracked 110 matches in 30 days
Last updated:

How does -pagee play?

Rating 1.17 (from 288 matches) K/R 0.82 ADR 84.8 from 338 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 288 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 25% good 1.10 to 1.29 25% normal 0.90 to 1.09 13% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average. More 4Ks and aces per 100 rounds than the level 5 average. More 1v1 and 1v2 wins than the level 5 average.
AWPerMulti-killsClutcher
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (278 matches).

Level 5

Compared with 1,311 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 71%
Opening duels won 58%+8 pp · Ø 50% better than 97%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 45%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.00).

Headshot rate 38%−6 pp · Ø 44% better than 20%
AWP share of kills 26%+15 pp · Ø 11% better than 92%
K/D 1.16+0.16 · Ø 1.00 better than 96%
Pistol kills per match 2.7
Knife kills 20 in 338 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (3.9%).

2K rounds 15.4%+2.3 pp · Ø 13.1% better than 95%
3K rounds 5.7%+1.8 pp · Ø 3.9% better than 98%
MVPs per match 2.6+0.4 · Ø 2.2 better than 93%
4Ks and aces 69x 4K, 7 aces in 278 matches

Utility and deaths

Average
Nades, flashes and deaths

53% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 53%+18 pp · Ø 35% better than 99%
Utility damage per round 2.5−1.4 · Ø 3.9 better than 19%
Enemies flashed per round 0.20−0.05 · Ø 0.25 better than 39%
Deaths per round 71%−1 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.13, Rating +0.28, ADR +10.3, Headshots +5 pp
= Stayed the same
Win rate at 52%
▼ Got worse
ELO −356

Sep to Nov 2026 compared with Dec 2025 to Apr 2026.

Kills per round (K/R)

0.90
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: November 2026 with 0.90. Last 3 months: 0.85 (at the start 0.72). Well above the average (0.72).

Patterns

From the last 338 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −150 ELO
88 matches · 44% win rate
In match 1 of the day −68 ELO
70 matches · 43% win rate
Between 18:00 and 24:00 −95 ELO, win rate 42%
On Thursdays −166 ELO, win rate 28%

-pagee loses the most ELO on Dust 2: −150 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.76 · Nuke
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 43 · Mirage

Maps in detail

from the last 338 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage122
59% better than 82%
0.87 better than 96%
89.2 better than 92%
1.27 better than 98%
61% of 405 duels better than 96%
34% of 101 situations better than 45%
Dust 288
44% better than 32%
0.82 better than 91%
84.9 better than 81%
1.19 better than 96%
58% of 314 duels better than 90%
38% of 53 situations better than 54%
Anubis34
53% better than 64%
0.77 better than 77%
79.0 better than 54%
1.09 better than 83%
55% of 190 duels better than 80%
29% of 21 situations better than 25%
Ancient30
47% better than 44%
0.75 better than 66%
75.5 better than 34%
1.04 better than 71%
53% of 55 duels better than 68%
27% of 15 situations better than 24%
Nuke23
39% better than 11%
0.76 better than 62%
82.5 better than 63%
1.00 right on the average
47% of 58 duels better than 30%
36% of 14 situations better than 45%
Inferno22
41% better than 20%
0.74 better than 76%
79.5 better than 60%
1.07 better than 88%
53% of 59 duels better than 73%
60% of 10 situations better than 93%
Cache12
25% -
0.79 -
80.4 -
1.09-
53% of 30 duels -
33% of 6 situations -
Vertigo4
50% -
1.03 -
105.8 -
1.36-
71% of 17 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -pagee plays

Across 338 matches -pagee averages K/R 0.82 and ADR 84.8; the rating across the 288 rated matches is 1.17. Biggest strength: Utility hit rate at 53%, better than 99% of level 5 players. Most room to improve: Utility damage per round at 2.5, better than only 19% of level 5 players. Averages 17.9 kills per match with 38% headshots. The strongest map is Mirage with a 59% win rate in 122 matches. In 169 of 288 matches the rating was 1.10 or higher (59%), in 82 it was below 0.90. In 278 matches with detailed stats: 69 4Ks and 7 aces. Best month by rating: November 2026 at 1.24. -pagee loses the most ELO on Dust 2 (−150 ELO, win rate 44%). Things go best on Mirage (+640 ELO, win rate 59%). Match no. 4 of the day goes best: 57% win rate, +233 ELO. Improved over the last three months: K/R +0.13, Rating +0.28, ADR +10.3, Headshots +5 pp. Got weaker: ELO −356. Unchanged in recent months: Win rate at 52%. Last 30 days: 110 matches, win rate 48%, net ELO +355.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.