-otherr

Sweden
On FACEIT since 2024 269 matches tracked 45 matches in 30 days
ELO ▼ 30
2,537
30-day peak: 2,777
Rank EU
#48,474
Sweden #1,388 in Sweden
Last updated:

How does -otherr play?

Rating 1.07 K/R 0.78 ADR 82.8 from 269 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 269 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
Multi-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (207 matches).

2,500-2,749 ELO

Compared with 2,566 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 20%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 76%
AWP share of kills 13%+1 pp · Ø 12% better than 66%
K/D 1.04−0.01 · Ø 1.05 better than 45%
Pistol kills per match 3.1
Knife kills 6 in 269 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so slightly above the average (13.6%).

2K rounds 14.4%+0.8 pp · Ø 13.6% better than 68%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 59%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 50x 4K, 6 aces in 207 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 17%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 34%
Deaths per round 75%+4 pp · Ø 71% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, Rating −0.11, ADR −4.7, Win rate −4 pp, ELO −133

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: August 2026 with 0.81. Last 3 months: 0.76 (at the start 0.80). Just above the average (0.75).

Patterns

From the last 269 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −165 ELO
39 matches · 33% win rate
On Nuke −150 ELO
28 matches · 43% win rate
Between 12:00 and 18:00 −97 ELO, win rate 44%
On Wednesdays −55 ELO, win rate 40%

-otherr loses the most ELO on Anubis: −165 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 44 · Ancient
  4. Highest rating in a match: 2.33 · Mirage

Maps in detail

from the last 269 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
52% right on the average
0.78 better than 64%
83.7 better than 60%
1.07 better than 58%
54% of 460 duels better than 64%
32% of 37 situations better than 31%
Ancient55
49% better than 34%
0.81 better than 76%
85.5 better than 68%
1.12 better than 74%
52% of 233 duels right on the average
36% of 25 situations better than 42%
Anubis39
33% better than 3%
0.80 better than 70%
84.4 better than 64%
1.09 better than 61%
51% of 203 duels better than 42%
20% of 30 situations better than 9%
Nuke28
43% better than 12%
0.75 right on the average
81.6 better than 50%
0.97 better than 31%
57% of 144 duels better than 75%
17% of 6 situations better than 10%
Cache20
65% -
0.77 -
76.7 -
1.07-
46% of 80 duels -
50% of 6 situations -
Inferno20
65% better than 72%
0.79 better than 62%
82.8 better than 48%
1.08 better than 47%
52% of 88 duels better than 42%
33% of 3 situations better than 30%
Dust 214
29% -
0.65 -
70.3 -
0.84-
51% of 63 duels -
17% of 6 situations -
Vertigo4
75% -
0.88 -
92.0 -
1.22-
55% of 22 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -otherr plays

Across 269 matches -otherr averages K/R 0.78, ADR 82.8 and a rating of 1.07. Biggest strength: Headshot rate at 55%, better than 76% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 75%, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 16.9 kills per match with 55% headshots. The strongest map is Inferno with a 65% win rate in 20 matches. In 117 of 269 matches the rating was 1.10 or higher (43%), in 100 it was below 0.90. In 207 matches with detailed stats: 50 4Ks and 6 aces. Best month by rating: August 2026 at 1.13. -otherr loses the most ELO on Anubis (−165 ELO, win rate 33%). Things go best on Mirage (+246 ELO, win rate 52%). Match no. 4 of the day goes best: 58% win rate, +64 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.04, Rating −0.11, ADR −4.7, Win rate −4 pp, ELO −133. Last 30 days: 45 matches, win rate 47%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.