-oj
Name history of -oj
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (306 matches).
Compared with 6,811 players in this group, each player over up to their last 100 matches.
Opening
Average52% of opening duels won and so right on the average (52%).
Clutch
Average18% of 1v2s won and so slightly below the average (22%).
Weapons and aim
Average1.07 K/D and so right on the average (1.07).
Impact
AverageExactly 3 kills in 3.9% of rounds and so slightly below the average (4.2%).
Utility and deaths
Average7.2 utility damage per round and so well above the average (3.8).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.78. Last 3 months: 0.75 (at the start 0.76). Right on the average (0.75).
Rating, 1.00 is an average match
Best month: August 2026 with 1.11. Last 3 months: 1.05 (at the start 1.04). Just below the average (1.06).
Damage per round (ADR)
Best month: August 2026 with 85.1. Last 3 months: 82.2 (at the start 82.9). Just above the average (81.3).
Share of headshot kills
Best month: July 2026 with 55%. Last 3 months: 53% (at the start 55%). Right on the average (53%).
Matches won (win rate)
Best month: September 2026 with 59%. Last 3 months: 54% (at the start 45%). Right on the average (54%).
Best month: October 2026 with 3,367. Last 3 months: 3,051 (at the start 2,856).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 39%.
Patterns
From the last 353 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-oj loses the most ELO on Dust 2: −181 ELO, 41% win rate
Records and milestones
from recorded matches- Most kills in a match: 41 · Cache
- Longest win streak: 6 wins in a row · Anubis
- Highest rating in a match: 2.43 · Inferno
Maps in detail
from the last 353 matchesCompared with players on the same level who have at least 15 matches on the map.
How -oj plays
Across 353 matches -oj averages K/R 0.75, ADR 82.3 and a rating of 1.05. Biggest strength: Utility damage per round at 7.2, better than 98% of level 10 · 3,000-3,499 ELO players. Averages 16.3 kills per match with 53% headshots. The strongest map is Cache with a 63% win rate in 49 matches. In 150 of 353 matches the rating was 1.10 or higher (42%), in 125 it was below 0.90. In 306 matches with detailed stats: 49 4Ks and 4 aces. Best month by rating: August 2026 at 1.11. -oj loses the most ELO on Dust 2 (−181 ELO, win rate 41%). Things go best on Inferno (+133 ELO, win rate 58%). Match no. 2 of the day goes best: 59% win rate, −14 ELO. Improved over the last three months: Win rate +9 pp, ELO +195. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.05, ADR at 82.2. Last 30 days: 119 matches, win rate 51%, net ELO −74.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.