-oceanside
How does -oceanside play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).
Compared with 2,480 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so well below the average (11%).
Clutch
Strength2.1 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average45% headshots and so clearly below the average (50%).
Impact
AverageExactly 2 kills in 15.1% of rounds and so clearly above the average (13.4%).
Utility and deaths
Average0.22 enemies flashed per round and so well below the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageOct to Nov 2026 compared with Mar to Jun 2026.
Kills per round (K/R)
Best month: November 2026 with 0.84. Last 3 months: 0.79 (at the start 0.75). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.20. Last 3 months: 1.12 (at the start 1.16). Clearly above the average (1.03).
Damage per round (ADR)
Best month: November 2026 with 87.2. Last 3 months: 85.2 (at the start 82.0). Slightly above the average (80.9).
Share of headshot kills
Best month: April 2026 with 47%. Last 3 months: 46% (at the start 43%). Clearly below the average (50%).
Matches won (win rate)
Best month: March 2026 with 55%. Last 3 months: 54% (at the start 43%). Clearly above the average (51%).
Best month: November 2026 with 2,240. Last 3 months: 2,256 (at the start 2,028).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: November 2026 with 58%.
Patterns
From the last 154 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-oceanside loses the most ELO on Mirage: −38 ELO, 47% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Mirage
- Recorded match no. 100 · Mirage
- Most kills in a match: 36 · Dust 2
- Highest rating in a match: 2.33 · Dust 2
Maps in detail
from the last 154 matchesCompared with players on the same level who have at least 15 matches on the map.
How -oceanside plays
Across 154 matches -oceanside averages K/R 0.77 and ADR 83.7; the rating across the 104 rated matches is 1.13. Biggest strength: Rating at 1.13, better than 80% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 45% headshots. The strongest map is Nuke with a 56% win rate in 16 matches. In 48 of 104 matches the rating was 1.10 or higher (46%), in 27 it was below 0.90. In 82 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: November 2026 at 1.20. -oceanside loses the most ELO on Mirage (−38 ELO, win rate 47%). Things go best on Dust 2 (+25 ELO, win rate 48%). From match no. 5 of the day on, things go best: 58% win rate, −13 ELO. Improved over the last three months: K/R +0.04, Headshots +3 pp, Win rate +11 pp, ELO +228. Unchanged in recent months: Rating at 1.12, ADR at 85.2. Last 30 days: 76 matches, win rate 55%, net ELO +41.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.