-o1_

Switzerland
On FACEIT since 2025 235 matches tracked 72 matches in 30 days
ELO ▼ 75
2,614
30-day peak: 2,736
Rank EU
#38,003
Switzerland #320 in Switzerland
Last updated:
Next update possible in 9m 52s

How does -o1_ play?

Rating 1.02 K/R 0.76 ADR 86.1 from 235 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 235 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (184 matches).

2,500-2,749 ELO

Compared with 2,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 48%−4 pp · Ø 52% better than 19%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 66%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 91%
AWP share of kills 5%−7 pp · Ø 12% better than 28%
K/D 0.98−0.06 · Ø 1.04 better than 23%
Pistol kills per match 3.6
Knife kills 3 in 235 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.2%).

2K rounds 13.6%+0.1 pp · Ø 13.5% better than 47%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 33%
MVPs per match 2.5+0.1 · Ø 2.4 better than 65%
4Ks and aces 35x 4K, 4 aces in 184 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 5.0+0.9 · Ø 4.1 better than 76%
Enemies flashed per round 0.38+0.07 · Ø 0.31 better than 73%
Deaths per round 78%+7 pp · Ø 71% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
ELO at 2,614
▼ Got worse
K/R −0.15, Rating −0.25, ADR −12.8, Headshots −5 pp, Win rate −10 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: July 2026 with 0.92. Last 3 months: 0.71 (at the start 0.86). Slightly below the average (0.74).

Patterns

From the last 235 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −2 ELO
37 matches · 41% win rate
In match 4 of the day ±0 ELO
27 matches · 41% win rate
Between 6:00 and 12:00 +98 ELO, win rate 42%
On Mondays −68 ELO, win rate 37%

-o1_ loses the most ELO on Mirage: −2 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Most kills in a match: 50 · Dust 2
  3. Longest win streak: 10 wins in a row · Mirage
  4. Highest rating in a match: 1.97 · Cache

Maps in detail

from the last 235 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
56% better than 63%
0.81 better than 76%
90.5 better than 86%
1.10 better than 66%
50% of 322 duels better than 40%
50% of 26 situations better than 79%
Ancient50
56% better than 58%
0.76 right on the average
86.6 better than 71%
1.01 better than 35%
52% of 277 duels right on the average
25% of 16 situations better than 19%
Mirage37
41% better than 11%
0.76 better than 56%
84.6 better than 66%
1.03 better than 46%
46% of 196 duels better than 19%
47% of 19 situations better than 75%
Anubis31
52% better than 42%
0.73 better than 40%
84.7 better than 68%
0.96 better than 20%
45% of 157 duels better than 14%
38% of 16 situations right on the average
Inferno24
50% better than 28%
0.72 better than 28%
84.1 better than 50%
0.96 better than 13%
48% of 140 duels better than 19%
75% of 4 situations better than 99%
Cache20
50% better than 32%
0.77 better than 64%
84.8 better than 64%
1.05 better than 48%
53% of 130 duels better than 53%
23% of 13 situations better than 11%
Nuke9
56% -
0.72 -
80.5 -
0.97-
46% of 48 duels -
63% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -o1_ plays

Across 235 matches -o1_ averages K/R 0.76, ADR 86.1 and a rating of 1.02. Biggest strength: Headshot rate at 59%, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 78%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 17.1 kills per match with 59% headshots. The strongest map is Dust 2 with a 56% win rate in 62 matches. In 97 of 235 matches the rating was 1.10 or higher (41%), in 96 it was below 0.90. In 184 matches with detailed stats: 35 4Ks and 4 aces. Best month by rating: July 2026 at 1.28. -o1_ loses the most ELO on Mirage (−2 ELO, win rate 41%). Things go best on Dust 2 (+45 ELO, win rate 56%). Match no. 3 of the day goes best: 63% win rate, −100 ELO. Got weaker: K/R −0.15, Rating −0.25, ADR −12.8, Headshots −5 pp, Win rate −10 pp. Unchanged in recent months: ELO at 2,614. Last 30 days: 72 matches, win rate 42%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.