-nw-

Argentina
On FACEIT since 2019 518 matches tracked 85 matches in 30 days
ELO ▼ 70
2,644
30-day peak: 2,807
Rank SA ▼ 259 places
#709
Argentina #119 in Argentina
30 days · prev. #450 · best #348
Last updated:

How does -nw- play?

Rating 1.03 (from 407 matches) K/R 0.74 ADR 83.2 from 518 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 407 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (348 matches).

2,500-2,749 ELO

Compared with 2,568 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 19%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 0.99−0.05 · Ø 1.04 better than 27%
Pistol kills per match 2.9 from the last 407
Knife kills 10 in 407 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so slightly above the average (4.2%).

2K rounds 14.1%+0.6 pp · Ø 13.5% better than 61%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 65%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 72x 4K, 6 aces in 348 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 68%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 62%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 24%
Deaths per round 76%+5 pp · Ø 71% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, Rating +0.07, ADR +5.3, Win rate +5 pp, ELO +204
= Stayed the same
Headshots at 45%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: September 2026 with 0.81. Last 3 months: 0.78 (at the start 0.72). Slightly above the average (0.74).

Patterns

From the last 407 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −392 ELO
75 matches · 33% win rate
On Dust 2 −230 ELO
81 matches · 44% win rate
On Saturdays −148 ELO, win rate 38%

-nw- loses the most ELO in match 1 of the day: −392 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 2.51 · Inferno
  3. Most kills in a match: 52 · Mirage

Maps in detail

from the last 407 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage207
55% better than 60%
0.77 better than 61%
85.9 better than 72%
1.05 better than 53%
51% of 1,233 duels better than 47%
39% of 87 situations better than 55%
Dust 281
44% better than 21%
0.73 better than 41%
82.6 better than 56%
0.97 better than 23%
46% of 483 duels better than 20%
52% of 31 situations better than 84%
Ancient44
48% better than 35%
0.75 right on the average
83.4 better than 57%
1.04 better than 48%
51% of 220 duels better than 46%
50% of 26 situations better than 80%
Anubis40
43% better than 20%
0.73 better than 42%
82.3 better than 55%
0.97 better than 26%
52% of 219 duels right on the average
33% of 12 situations better than 37%
Inferno16
50% better than 30%
0.78 right on the average
89.1 better than 72%
1.07 better than 43%
49% of 97 duels better than 22%
33% of 6 situations better than 33%
Cache12
42% -
0.75 -
82.6 -
1.03-
60% of 70 duels -
0% of 5 situations -
Vertigo4
75% -
1.00 -
98.9 -
1.34-
72% of 29 duels -
0% of 2 situations -
Nuke3
67% -
0.48 -
59.8 -
0.61-
29% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -nw- plays

Across 518 matches -nw- averages K/R 0.74 and ADR 83.2; the rating across the 407 rated matches is 1.03. Biggest strength: Rounds with first kill at 14%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 76%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 45% headshots. The strongest map is Mirage with a 55% win rate in 207 matches. In 153 of 407 matches the rating was 1.10 or higher (38%), in 164 it was below 0.90. In 348 matches with detailed stats: 72 4Ks and 6 aces. Best month by rating: September 2026 at 1.11. -nw- loses the most ELO in match 1 of the day (−392 ELO, win rate 33%). Things go best on Mirage (+273 ELO, win rate 55%). From match no. 5 of the day on, things go best: 57% win rate, +160 ELO. Improved over the last three months: K/R +0.06, Rating +0.07, ADR +5.3, Win rate +5 pp, ELO +204. Unchanged in recent months: Headshots at 45%. Last 30 days: 85 matches, win rate 47%, net ELO −152.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.