-noress-

Czech Republic
On FACEIT since 2020 361 matches tracked 164 matches in 30 days
ELO ▲ 92
2,739
30-day peak: 2,784
Rank EU
#20,980
Czech Republic #204 in Czech Republic
Last updated:
Next update possible in 1h 9m

How does -noress- play?

Rating 1.01 K/R 0.69 ADR 75.4 from 361 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 361 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (341 matches).

2,500-2,749 ELO

Compared with 2,566 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 2%
Opening duels won 50%−2 pp · Ø 52% better than 34%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 28%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just below the average (1.05).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.04−0.01 · Ø 1.05 better than 45%
Pistol kills per match 2.7
Zeus kills1 in 361 matches
Knife kills 8 in 361 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).

2K rounds 12.8%−0.8 pp · Ø 13.6% better than 28%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 17%
MVPs per match 2.1−0.3 · Ø 2.4 better than 21%
4Ks and aces 49x 4K, 5 aces in 341 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.6+1.4 · Ø 4.2 better than 85%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 40%
Deaths per round 67%−4 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +494
= Stayed the same
ADR at 75.4
▼ Got worse
K/R −0.05, Rating −0.08, Headshots −3 pp, Win rate −3 pp

Sep to Nov 2026 compared with Apr to May 2026.

Kills per round (K/R)

0.70
AprMayJunJulAugSepOctNov

Best month: April 2026 with 0.74. Last 3 months: 0.69 (at the start 0.74). Clearly below the average (0.75).

Patterns

From the last 361 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −215 ELO
122 matches · 52% win rate
On Inferno −60 ELO
34 matches · 47% win rate
On Thursdays −120 ELO, win rate 45%

-noress- loses the most ELO on Mirage: −215 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.49 · Mirage
  3. Most kills in a match: 43 · Mirage
  4. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 361 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage122
52% right on the average
0.68 better than 19%
73.6 better than 14%
1.00 better than 33%
53% of 336 duels better than 57%
34% of 99 situations better than 38%
Anubis65
69% better than 93%
0.77 better than 58%
83.0 better than 57%
1.14 better than 75%
51% of 165 duels better than 42%
54% of 35 situations better than 83%
Ancient59
46% better than 25%
0.64 better than 6%
71.2 better than 6%
0.91 better than 10%
42% of 182 duels better than 6%
33% of 45 situations better than 35%
Dust 253
42% better than 15%
0.70 better than 27%
76.0 better than 23%
0.98 better than 26%
51% of 140 duels better than 46%
29% of 34 situations better than 24%
Inferno34
47% better than 17%
0.70 better than 19%
75.7 better than 15%
1.02 better than 27%
54% of 93 duels right on the average
27% of 26 situations better than 18%
Nuke17
53% better than 43%
0.72 better than 38%
74.3 better than 24%
1.03 better than 45%
41% of 46 duels better than 6%
50% of 6 situations better than 78%
Cache9
33% -
0.67 -
68.3 -
0.95-
64% of 22 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -noress- plays

Across 361 matches -noress- averages K/R 0.69, ADR 75.4 and a rating of 1.01. Biggest strength: Deaths per round at just 67% (lower is better), better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 15.3 kills per match with 51% headshots. The strongest map is Anubis with a 69% win rate in 65 matches. In 130 of 361 matches the rating was 1.10 or higher (36%), in 134 it was below 0.90. In 341 matches with detailed stats: 49 4Ks and 5 aces. Best month by rating: April 2026 at 1.07. -noress- loses the most ELO on Mirage (−215 ELO, win rate 52%). Things go best on Anubis (+176 ELO, win rate 69%). Match no. 2 of the day goes best: 65% win rate, +55 ELO. Improved over the last three months: ELO +494. Got weaker: K/R −0.05, Rating −0.08, Headshots −3 pp, Win rate −3 pp. Unchanged in recent months: ADR at 75.4. Last 30 days: 164 matches, win rate 51%, net ELO −46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.