-nonchalant1
Name history of -nonchalant1
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).
Compared with 1,739 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average43% headshots and so clearly below the average (48%).
Impact
Average2.4 MVPs per match and so slightly above the average (2.3).
Utility and deaths
AverageDied in 76% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageSep to Oct 2026 compared with Aug 2026.
Kills per round (K/R)
Last 3 months: 0.76 (at the start 0.73). Slightly above the average (0.73).
Rating, 1.00 is an average match
Last 3 months: 1.04 (at the start 0.98). Slightly above the average (1.01).
Damage per round (ADR)
Last 3 months: 84.5 (at the start 77.4). Slightly above the average (79.7).
Share of headshot kills
Last 3 months: 40% (at the start 47%). Well below the average (48%).
Matches won (win rate)
Last 3 months: 28% (at the start 25%). Well below the average (50%).
Rounds with first kill
Last 3 months: 8% (at the start 7%). Well below the average (10%).
1v1 clutches won
Last 3 months: 40% (at the start 25%). Just above the average (38%).
Patterns
From the last 45 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 32 · Inferno
- Highest rating in a match: 1.80 · Inferno
- Longest win streak: 3 wins in a row · Dust 2
Maps in detail
from the last 45 matchesCompared with players on the same level who have at least 15 matches on the map.
How -nonchalant1 plays
Across 45 matches -nonchalant1 averages K/R 0.75, ADR 81.3 and a rating of 1.01. Most room to improve: Deaths per round at 76%, better than only 11% of level 9 players. Averages 16.2 kills per match with 43% headshots. In 18 of 45 matches the rating was 1.10 or higher (40%), in 18 it was below 0.90. In 39 matches with detailed stats: 11 4Ks and 1 ace. Improved over the last three months: Rating +0.06, ADR +7.1, Win rate +3 pp, First kills +1 pp, Clutch 1v1 +15 pp. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.76. Last 30 days: 13 matches, win rate 31%, net ELO −48.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.