-nkt4c
How does -nkt4c play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).
Compared with 1,412 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average20% of 1v2s won and so just below the average (21%).
Weapons and aim
Average0.79 K/D and so well below the average (1.00).
Impact
Weakness1.7 MVPs per match and so well below the average (2.2).
Utility and deaths
Weakness22% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 8 averageSep to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.65. Last 3 months: 0.62 (at the start 0.60). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 0.88. Last 3 months: 0.85 (at the start 0.63). Well below the average (1.01).
Damage per round (ADR)
Best month: October 2026 with 72.2. Last 3 months: 68.9 (at the start 70.1). Well below the average (79.6).
Share of headshot kills
Best month: September 2026 with 54%. Last 3 months: 52% (at the start 41%). Clearly above the average (47%).
Matches won (win rate)
Best month: August 2026 with 47%. Last 3 months: 32% (at the start 40%). Well below the average (50%).
Best month: August 2026 with 1,819. Last 3 months: 1,581 (at the start 1,810).
Rounds with first kill
Best month: October 2026 with 7%.
1v1 clutches won
Best month: October 2026 with 62%.
Patterns
From the last 68 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-nkt4c loses the most ELO on Mirage: −109 ELO, 29% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.61 · Anubis
- Most kills in a match: 28 · Anubis
- Longest win streak: 5 wins in a row · Vertigo
Maps in detail
from the last 68 matchesCompared with players on the same level who have at least 15 matches on the map.
How -nkt4c plays
Across 68 matches -nkt4c averages K/R 0.60 and ADR 68.9; the rating across the 46 rated matches is 0.83. Most room to improve: Rating at 0.83, better than only 1% of level 8 players. Averages 13.9 kills per match with 46% headshots. The strongest map is Anubis with a 50% win rate in 12 matches. In 4 of 46 matches the rating was 1.10 or higher (9%), in 31 it was below 0.90. In 39 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: October 2026 at 0.88. -nkt4c loses the most ELO on Mirage (−109 ELO, win rate 29%). Improved over the last three months: Rating +0.22, Headshots +11 pp. Got weaker: Win rate −8 pp, ELO −229. Unchanged in recent months: K/R at 0.62, ADR at 68.9. Last 30 days: 17 matches, win rate 35%, net ELO −95.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.