-nicle

Germany
93 matches tracked
Last updated:

How does -nicle play?

Rating 0.99 K/R 0.69 ADR 72.8 from 93 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 93 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

Level 9

Compared with 1,577 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 34%
Opening duels won 54%+3 pp · Ø 51% better than 79%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 13%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 35%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (48%).

Headshot rate 52%+4 pp · Ø 48% better than 74%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 1.00−0.02 · Ø 1.02 better than 46%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.3%).

2K rounds 12.1%−1.2 pp · Ø 13.3% better than 22%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 54%
MVPs per match 2.2−0.1 · Ø 2.3 better than 44%
4Ks and aces 9x 4K, 1 ace in 66 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 4.1−0.2 · Ø 4.3 better than 48%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 40%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.07
= Stayed the same
K/R at 0.72, ADR at 76.3, Headshots at 52%
▼ Got worse
Win rate −7 pp, ELO −283

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOctNov

Best month: July 2026 with 0.73. Last 3 months: 0.72 (at the start 0.70). Just below the average (0.74).

Patterns

From the last 93 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −86 ELO
22 matches · 45% win rate
On Ancient −81 ELO
20 matches · 35% win rate
Between 12:00 and 18:00 −50 ELO, win rate 34%

-nicle loses the most ELO on Mirage: −86 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.77 · Mirage
  2. Most kills in a match: 45 · Nuke
  3. Longest win streak: 3 wins in a row · Inferno

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
45% better than 30%
0.70 better than 36%
77.9 better than 39%
0.96 better than 31%
56% of 88 duels better than 79%
20% of 15 situations better than 9%
Ancient20
35% better than 9%
0.75 better than 63%
79.1 better than 43%
1.04 better than 64%
51% of 77 duels right on the average
18% of 11 situations better than 9%
Inferno17
47% better than 27%
0.66 better than 18%
65.2 better than 1%
0.97 better than 29%
57% of 60 duels better than 75%
57% of 7 situations better than 87%
Dust 215
40% better than 16%
0.63 better than 9%
65.6 better than 2%
0.94 better than 22%
44% of 45 duels better than 16%
50% of 8 situations better than 81%
Anubis11
36% -
0.68 -
74.8 -
1.04-
56% of 39 duels -
50% of 6 situations -
Cache4
75% -
0.56 -
59.9 -
0.86-
11% of 9 duels -
0% of 2 situations -
Nuke4
75% -
0.81 -
80.1 -
1.10-
70% of 23 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -nicle plays

Across 93 matches -nicle averages K/R 0.69, ADR 72.8 and a rating of 0.99. Biggest strength: Deaths per round at just 69% (lower is better), better than 85% of level 9 players. Most room to improve: Damage per round (ADR) at 72.8, better than only 11% of level 9 players. Averages 15.1 kills per match with 52% headshots. The strongest map is Inferno with a 47% win rate in 17 matches. In 29 of 93 matches the rating was 1.10 or higher (31%), in 38 it was below 0.90. In 66 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: September 2026 at 1.03. -nicle loses the most ELO on Mirage (−86 ELO, win rate 45%). Improved over the last three months: Rating +0.07. Got weaker: Win rate −7 pp, ELO −283. Unchanged in recent months: K/R at 0.72, ADR at 76.3, Headshots at 52%. Last 30 days: 4 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.