-niP
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).
Compared with 10,593 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (11%).
Clutch
Average2.2 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.12 K/D and so slightly above the average (1.05).
Impact
Average2.2 MVPs per match and so slightly below the average (2.3).
Utility and deaths
AverageDied in 66% of rounds and so well below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.81. Last 3 months: 0.74 (at the start 0.76). Right on the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.15. Last 3 months: 1.07 (at the start 1.14). Slightly above the average (1.04).
Damage per round (ADR)
Best month: September 2026 with 87.5. Last 3 months: 79.0 (at the start 80.6). Just below the average (80.6).
Share of headshot kills
Best month: June 2026 with 54%. Last 3 months: 52% (at the start 53%). Right on the average (52%).
Matches won (win rate)
Best month: July 2026 with 83%. Last 3 months: 51% (at the start 65%). Just below the average (52%).
Best month: August 2026 with 3,342. Last 3 months: 2,807 (at the start 3,014).
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: August 2026 with 45%.
Patterns
From the last 150 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-niP loses the most ELO from match 5 of the day: −60 ELO, 45% win rate
Records and milestones
from recorded matches- Most kills in a match: 39 · Ancient
- Highest rating in a match: 2.55 · Ancient
- Longest win streak: 6 wins in a row · Dust 2
Maps in detail
from the last 150 matchesCompared with players on the same level who have at least 15 matches on the map.
How -niP plays
Across 150 matches -niP averages K/R 0.74, ADR 79.3 and a rating of 1.08. Biggest strength: Deaths per round at just 66% (lower is better), better than 93% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,750-2,999 ELO players. Averages 16.4 kills per match with 52% headshots. The strongest map is Nuke with a 58% win rate in 12 matches. In 68 of 150 matches the rating was 1.10 or higher (45%), in 49 it was below 0.90. In 99 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: June 2026 at 1.15. -niP loses the most ELO from match 5 of the day (−60 ELO, win rate 45%). Things go best on Dust 2 (+156 ELO, win rate 55%). Match no. 2 of the day goes best: 75% win rate, +114 ELO. Got weaker: Rating −0.07, Win rate −14 pp, ELO −207. Unchanged in recent months: K/R at 0.74, ADR at 79.0, Headshots at 52%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.