-newport-
How does -newport- play?
Compared with 1,589 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so slightly above the average (51%).
Clutch
Average17% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average45% headshots and so clearly below the average (49%).
Impact
AverageExactly 3 kills in 3.6% of rounds and so slightly below the average (4.0%).
Utility and deaths
Average0.13 enemies flashed per round and so well below the average (0.28).
Progress
One value per month, dashed line is the level 9 averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.74. Last 3 months: 0.71 (at the start 0.74). Just below the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.03. Last 3 months: 0.98 (at the start 1.03). Slightly below the average (1.02).
Damage per round (ADR)
Best month: August 2026 with 81.8. Last 3 months: 78.2 (at the start 81.8). Just below the average (80.2).
Share of headshot kills
Best month: August 2026 with 50%. Last 3 months: 45% (at the start 50%). Clearly below the average (49%).
Matches won (win rate)
Best month: August 2026 with 71%. Last 3 months: 50% (at the start 71%). Right on the average (50%).
Best month: October 2026 with 2,015. Last 3 months: 1,870 (at the start 1,751).
Rounds with first kill
Best month: October 2026 with 11%. Last 3 months unchanged at 9%. Clearly below the average (10%).
1v1 clutches won
Best month: September 2026 with 38%. Last 3 months: 37% (at the start 27%). Just below the average (39%).
Patterns
From the last 194 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-newport- loses the most ELO in match 4 of the day: −49 ELO, 46% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.01 · Ancient
- Most kills in a match: 38 · Anubis
- Longest win streak: 10 wins in a row · Cache
Maps in detail
from the last 194 matchesCompared with players on the same level who have at least 15 matches on the map.
How -newport- plays
Across 194 matches -newport- averages K/R 0.71, ADR 78.6 and a rating of 0.98. Averages 16.4 kills per match with 45% headshots. The strongest map is Anubis with a 63% win rate in 41 matches. In 74 of 194 matches the rating was 1.10 or higher (38%), in 82 it was below 0.90. In 194 matches with detailed stats: 26 4Ks and 0 aces. Best month by rating: August 2026 at 1.03. -newport- loses the most ELO in match 4 of the day (−49 ELO, win rate 46%). Things go best on Mirage (+94 ELO, win rate 51%). Match no. 3 of the day goes best: 57% win rate, −12 ELO. Improved over the last three months: ELO +119, Clutch 1v1 +10 pp. Got weaker: Rating −0.05, Headshots −5 pp, Win rate −21 pp. Unchanged in recent months: K/R at 0.71, ADR at 78.2, First kills at 9%. Last 30 days: 32 matches, win rate 38%, net ELO −130.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.