-neon666

Germany
On FACEIT since 2024 211 matches tracked 82 matches in 30 days
ELO ▲ 138
2,141
30-day peak: 2,185
Rank EU
#168,064
Germany #4,538 in Germany
Last updated:

How does -neon666 play?

Rating 1.34 K/R 0.93 ADR 94.3 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.34
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 211 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 38% good 1.10 to 1.29 19% normal 0.90 to 1.09 17% weak 0.75 to 0.89 9% very weak below 0.75 5%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

63% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.46 K/D and so well above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.46+0.43 · Ø 1.03 better than 99%
Pistol kills per match 3.2
Zeus kills1 in 211 matches
Knife kills 3 in 211 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.8% of rounds and so well above the average (13.4%).

2K rounds 17.8%+4.4 pp · Ø 13.4% better than 99%
3K rounds 6.2%+2.1 pp · Ø 4.1% better than 96%
MVPs per match 3.2+0.9 · Ø 2.3 better than 98%
4Ks and aces 78x 4K, 1 ace in 211 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.55+0.27 · Ø 0.28 better than 96%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +433, Clutch 1v1 +7 pp
= Stayed the same
Headshots at 49%, First kills at 10%
▼ Got worse
K/R −0.16, Rating −0.29, ADR −13.9, Win rate −21 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

1.02
JunJulAugSepOctNov

Best month: August 2026 with 1.06. Last 3 months: 0.90 (at the start 1.06). Well above the average (0.74).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −25 ELO
35 matches · 74% win rate
In match 3 of the day −25 ELO
36 matches · 53% win rate
Between 12:00 and 18:00 +6 ELO, win rate 53%
On Mondays +6 ELO, win rate 45%

-neon666 loses the most ELO on Anubis: −25 ELO, 74% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Reached level 10 · Dust 2
  3. Highest rating in a match: 2.52 · Cache
  4. Most kills in a match: 44 · Inferno
  5. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 266
61% better than 84%
0.89 better than 93%
91.4 better than 88%
1.29 better than 96%
57% of 214 duels better than 80%
30% of 47 situations better than 28%
Anubis35
74% better than 98%
0.95 better than 98%
96.6 better than 96%
1.38 better than 99%
66% of 136 duels better than 99%
48% of 31 situations better than 73%
Ancient33
42% better than 22%
0.91 better than 96%
92.1 better than 88%
1.28 better than 96%
64% of 107 duels better than 97%
27% of 44 situations better than 25%
Mirage26
46% better than 31%
0.89 better than 95%
91.8 better than 90%
1.26 better than 95%
61% of 70 duels better than 94%
33% of 18 situations better than 35%
Cache25
72% -
1.08 -
106.3 -
1.61-
77% of 87 duels -
48% of 29 situations -
Inferno12
67% -
0.85 -
88.0 -
1.28-
50% of 42 duels -
60% of 5 situations -
Nuke12
50% -
0.99 -
97.7 -
1.38-
59% of 44 duels -
53% of 17 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -neon666 plays

Across 211 matches -neon666 averages K/R 0.93, ADR 94.3 and a rating of 1.34. Biggest strength: Rating at 1.34, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 20.3 kills per match with 49% headshots. The strongest map is Anubis with a 74% win rate in 35 matches. In 147 of 211 matches the rating was 1.10 or higher (70%), in 29 it was below 0.90. In 211 matches with detailed stats: 78 4Ks and 1 ace. Best month by rating: August 2026 at 1.57. -neon666 loses the most ELO on Anubis (−25 ELO, win rate 74%). Things go best in match 2 of the day (+141 ELO, win rate 65%). Match no. 4 of the day goes best: 66% win rate. Improved over the last three months: ELO +433, Clutch 1v1 +7 pp. Got weaker: K/R −0.16, Rating −0.29, ADR −13.9, Win rate −21 pp. Unchanged in recent months: Headshots at 49%, First kills at 10%. Last 30 days: 82 matches, win rate 52%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.