-ndk

Brazil
144 matches tracked
Last updated:

How does -ndk play?

Rating 0.96 K/R 0.68 ADR 72.6 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 144 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 20% very weak below 0.75 28%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
ClutcherAWPerEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 89%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 8%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.01).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 27%+17 pp · Ø 10% better than 95%
K/D 0.96−0.05 · Ø 1.01 better than 34%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

3.6 MVPs per match and so well above the average (2.3).

2K rounds 11.1%−2.1 pp · Ø 13.2% better than 7%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 33%
MVPs per match 3.6+1.3 · Ø 2.3 better than 99%
4Ks and aces 19x 4K, 0 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.3).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 2.7−1.6 · Ø 4.3 better than 14%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 32%
Deaths per round 71%−1 pp · Ø 72% better than 69%

Progress

One value per month, dashed line is the level 8 average
Whether -ndk is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 128 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.67
JulAugSepOct

Best month: July 2026 with 0.72.

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
35 matches · 34% win rate
On Saturdays +2 ELO, win rate 43%

-ndk loses the most ELO from match 5 of the day: ±0 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Longest win streak: 11 wins in a row · Ancient
  3. Highest rating in a match: 2.23 · Dust 2

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
55% better than 68%
0.75 better than 62%
76.8 better than 32%
1.04 better than 61%
54% of 216 duels better than 70%
42% of 12 situations better than 62%
Dust 235
40% better than 17%
0.70 better than 39%
74.8 better than 24%
0.96 better than 33%
53% of 178 duels better than 65%
22% of 18 situations better than 15%
Ancient14
43% -
0.68 -
73.2 -
0.92-
41% of 64 duels -
50% of 4 situations -
Cache14
50% -
0.72 -
77.3 -
0.97-
52% of 79 duels -
60% of 5 situations -
Anubis13
62% -
0.67 -
74.9 -
0.93-
48% of 87 duels -
0% of 5 situations -
Aim_rats7
57% -
0.57 -
57.7 -
0.94-
57% of 127 duels -
57% of 127 situations -
Awp_orange3
67% -
0.50 -
52.4 -
0.81-
50% of 66 duels -
50% of 66 situations -
Faceitaimdeagle3
33% -
0.55 -
59.9 -
0.91-
55% of 62 duels -
55% of 62 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -ndk plays

Across 144 matches -ndk averages K/R 0.68, ADR 72.6 and a rating of 0.96. Biggest strength: Rounds with first kill at 17%, better than 99% of level 8 players. Most room to improve: Damage per round (ADR) at 72.6, better than only 11% of level 8 players. Averages 14.9 kills per match with 47% headshots. The strongest map is Anubis with a 62% win rate in 13 matches. In 48 of 144 matches the rating was 1.10 or higher (33%), in 70 it was below 0.90. In 125 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: July 2026 at 1.04. -ndk loses the most ELO from match 5 of the day (±0 ELO, win rate 34%). Things go best in match 2 of the day (+67 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +67 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.