-narikO
Name history of -narikO
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -narikO play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (163 matches).
Compared with 7,342 players in this group, each player over up to their last 100 matches.
Opening
Average52% of opening duels won and so right on the average (52%).
Clutch
Weakness1.1 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average62% headshots and so well above the average (53%).
Impact
AverageExactly 3 kills in 4.8% of rounds and so clearly above the average (4.2%).
Utility and deaths
AverageDied in 73% of rounds and so clearly above the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.79. Last 3 months unchanged at 0.76. Just above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.14. Last 3 months: 1.07 (at the start 1.06). Slightly above the average (1.04).
Damage per round (ADR)
Best month: July 2026 with 84.9. Last 3 months: 82.1 (at the start 82.8). Just above the average (80.7).
Share of headshot kills
Best month: May 2026 with 73%. Last 3 months: 61% (at the start 64%). Well above the average (53%).
Matches won (win rate)
Best month: May 2026 with 71%. Last 3 months: 57% (at the start 52%). Clearly above the average (52%).
Best month: October 2026 with 3,419. Last 3 months: 3,326 (at the start 3,098).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 55%.
Patterns
From the last 256 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-narikO loses the most ELO on Dust 2: −39 ELO, 46% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.65 · Dust 2
- Longest win streak: 8 wins in a row · Mirage
- Most kills in a match: 46 · Ancient
Maps in detail
from the last 256 matchesCompared with players on the same level who have at least 15 matches on the map.
How -narikO plays
Across 256 matches -narikO averages K/R 0.76 and ADR 82.3; the rating across the 206 rated matches is 1.07. Biggest strength: Headshot rate at 62%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 18% of level 10 · 3,000-3,499 ELO players. Averages 16.7 kills per match with 62% headshots. The strongest map is Cache with a 75% win rate in 12 matches. In 89 of 206 matches the rating was 1.10 or higher (43%), in 75 it was below 0.90. In 163 matches with detailed stats: 39 4Ks and 5 aces. Best month by rating: October 2026 at 1.14. -narikO loses the most ELO on Dust 2 (−39 ELO, win rate 46%). Things go best in match 2 of the day (+6 ELO, win rate 67%). Match no. 2 of the day goes best: 67% win rate, +6 ELO. Improved over the last three months: Win rate +5 pp, ELO +228. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.07, ADR at 82.1. Last 30 days: 65 matches, win rate 62%, net ELO −150.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.