-narikO

Mexico
On FACEIT since 2016 256 matches tracked 65 matches in 30 days
ELO ▲ 283
3,330
30-day peak: 3,419
Rank EU ▼ 1,073 places
#2,371
Mexico #4 in Mexico
30 days · prev. #1,298 · best #1,298
Last updated:

How does -narikO play?

Rating 1.07 (from 206 matches) K/R 0.76 ADR 82.3 from 256 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 206 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Multi-killsHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (163 matches).

3,000-3,499 ELO

Compared with 7,342 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so right on the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%−3 pp · Ø 41% better than 43%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 7%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (53%).

Headshot rate 62%+9 pp · Ø 53% better than 93%
AWP share of kills 7%−5 pp · Ø 12% better than 42%
K/D 1.04−0.01 · Ø 1.05 better than 35%
Pistol kills per match 3.4
Knife kills 1 in 256 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.2%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 68%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 39x 4K, 5 aces in 163 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 68%
Utility damage per round 4.2+0.3 · Ø 3.9 better than 62%
Enemies flashed per round 0.25−0.07 · Ø 0.32 better than 29%
Deaths per round 73%+2 pp · Ø 71% better than 18%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +5 pp, ELO +228
= Stayed the same
K/R at 0.76, Rating at 1.07, ADR at 82.1
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months unchanged at 0.76. Just above the average (0.74).

Patterns

From the last 256 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −39 ELO
80 matches · 46% win rate
On Anubis −15 ELO
57 matches · 63% win rate
On Fridays −20 ELO, win rate 42%

-narikO loses the most ELO on Dust 2: −39 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.65 · Dust 2
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 46 · Ancient

Maps in detail

from the last 256 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 280
46% better than 19%
0.71 better than 28%
76.6 better than 23%
1.02 better than 32%
49% of 287 duels better than 31%
33% of 30 situations better than 34%
Mirage59
58% better than 65%
0.71 better than 26%
78.2 better than 29%
0.99 better than 24%
49% of 199 duels better than 28%
38% of 21 situations better than 47%
Anubis57
63% better than 75%
0.83 better than 81%
89.5 better than 84%
1.16 better than 78%
53% of 231 duels right on the average
37% of 27 situations better than 46%
Nuke17
41% better than 10%
0.69 better than 17%
76.4 better than 20%
0.86-
53% of 55 duels better than 46%
0% of 4 situations better than 1%
Ancient15
60% better than 67%
0.89 better than 93%
94.6 better than 93%
1.27-
50% of 78 duels better than 35%
50% of 8 situations better than 78%
Cache12
75% -
0.91 -
98.7 -
1.29-
73% of 48 duels -
40% of 5 situations -
Inferno12
50% -
0.77 -
85.4 -
1.08-
51% of 37 duels -
0% of 1 situations -
Overpass4
100% -
0.71 -
82.4 -
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Compared with players on the same level who have at least 15 matches on the map.

How -narikO plays

Across 256 matches -narikO averages K/R 0.76 and ADR 82.3; the rating across the 206 rated matches is 1.07. Biggest strength: Headshot rate at 62%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 18% of level 10 · 3,000-3,499 ELO players. Averages 16.7 kills per match with 62% headshots. The strongest map is Cache with a 75% win rate in 12 matches. In 89 of 206 matches the rating was 1.10 or higher (43%), in 75 it was below 0.90. In 163 matches with detailed stats: 39 4Ks and 5 aces. Best month by rating: October 2026 at 1.14. -narikO loses the most ELO on Dust 2 (−39 ELO, win rate 46%). Things go best in match 2 of the day (+6 ELO, win rate 67%). Match no. 2 of the day goes best: 67% win rate, +6 ELO. Improved over the last three months: Win rate +5 pp, ELO +228. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.07, ADR at 82.1. Last 30 days: 65 matches, win rate 62%, net ELO −150.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.