-n4th9n

Thailand
On FACEIT since 2016 184 matches tracked 20 matches in 30 days
ELO
2,194
Peak across recorded matches: 2,194
Rank SEA ▼ 683 places
#3,348
Thailand #161 in Thailand
30 days · prev. #2,665 · best #2,656
Last updated:

How does -n4th9n play?

Rating 1.15 K/R 0.83 ADR 84.6 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 184 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 23% good 1.10 to 1.29 26% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 11%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

2,001-2,249 ELO

Compared with 1,975 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 54%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Strength
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 96%
AWP share of kills 14%+2 pp · Ø 12% better than 70%
K/D 1.16+0.13 · Ø 1.03 better than 87%
Pistol kills per match 3.7
Knife kills 2 in 184 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.1%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 78%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 93%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 28x 4K, 3 aces in 160 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so slightly above the average (35%).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 41%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 62%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether -n4th9n is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 179 matches from the last 3 months and 5 before.

Kills per round (K/R)

0.79
JulAugSepOct

Best month: August 2026 with 0.86.

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +27 ELO
41 matches · 51% win rate
Between 18:00 and 24:00 +4 ELO, win rate 54%
On Thursdays ±0 ELO, win rate 48%

-n4th9n loses the most ELO in match 1 of the day: +27 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Recorded match no. 100 · Mirage
  3. Reached level 10 · Mirage
  4. Highest rating in a match: 2.06 · Mirage
  5. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
61% better than 83%
0.85 better than 90%
85.2 better than 73%
1.20 better than 92%
54% of 297 duels better than 68%
30% of 46 situations better than 28%
Dust 242
57% better than 72%
0.80 better than 78%
83.9 better than 67%
1.10 better than 73%
56% of 201 duels better than 76%
32% of 25 situations better than 33%
Cache27
63% -
0.84 -
87.9 -
1.16-
50% of 107 duels -
54% of 13 situations -
Ancient16
56% better than 64%
0.72 better than 39%
75.0 better than 19%
1.00 better than 41%
45% of 53 duels better than 17%
25% of 8 situations better than 17%
Anubis12
50% -
0.79 -
80.1 -
1.08-
49% of 41 duels -
33% of 6 situations -
Nuke10
40% -
0.84 -
83.7 -
1.16-
62% of 42 duels -
33% of 3 situations -
Inferno6
83% -
0.98 -
98.7 -
1.37-
74% of 27 duels -
50% of 6 situations -
Vertigo5
60% -
0.86 -
89.5 -
1.16-
59% of 22 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -n4th9n plays

Across 184 matches -n4th9n averages K/R 0.83, ADR 84.6 and a rating of 1.15. Biggest strength: Headshot rate at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Averages 18.2 kills per match with 60% headshots. The strongest map is Cache with a 63% win rate in 27 matches. In 102 of 184 matches the rating was 1.10 or higher (55%), in 45 it was below 0.90. In 160 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: August 2026 at 1.19. -n4th9n loses the most ELO in match 1 of the day (+27 ELO, win rate 51%). Things go best on Mirage (+37 ELO, win rate 61%). From match no. 5 of the day on, things go best: 72% win rate, +36 ELO. Last 30 days: 20 matches, win rate 40%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.