-n4gi

Japan
On FACEIT since 2020 378 matches tracked 158 matches in 30 days
Last updated:

How does -n4gi play?

Rating 1.00 K/R 0.72 ADR 75.7 from 378 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 378 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 21%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (318 matches).

2,750-2,999 ELO

Compared with 12,126 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 90%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so slightly below the average (1.05).

Headshot rate 48%−4 pp · Ø 52% better than 29%
AWP share of kills 21%+9 pp · Ø 12% better than 85%
K/D 1.00−0.05 · Ø 1.05 better than 26%
Pistol kills per match 2.8
Zeus kills9 in 378 matches
Knife kills 9 in 378 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 54%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 30%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 44x 4K, 9 aces in 318 matches

Utility and deaths

Average
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.0).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 1.9−2.1 · Ø 4.0 better than 3%
Enemies flashed per round 0.12−0.19 · Ø 0.31 better than 4%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.06, Rating +0.09, ADR +6.4, Headshots +3 pp, ELO +79
= Stayed the same
Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: October 2026 with 0.76. Last 3 months: 0.74 (at the start 0.68). Just below the average (0.75).

Patterns

From the last 378 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −150 ELO
78 matches · 58% win rate
On Nuke −63 ELO
49 matches · 59% win rate
On Thursdays +52 ELO, win rate 39%

-n4gi loses the most ELO on Ancient: −150 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Ancient
  2. Recorded match no. 250 · Dust 2
  3. Most kills in a match: 54 · Mirage
  4. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 378 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 287
43% better than 16%
0.70 better than 26%
75.7 better than 20%
0.99 better than 26%
51% of 377 duels better than 43%
58% of 33 situations better than 91%
Ancient78
58% better than 65%
0.73 better than 36%
77.6 better than 24%
1.02 better than 37%
50% of 377 duels better than 37%
45% of 33 situations better than 68%
Mirage76
54% better than 53%
0.71 better than 29%
73.7 better than 13%
0.99 better than 28%
51% of 378 duels better than 43%
33% of 36 situations better than 33%
Anubis71
46% better than 22%
0.73 better than 40%
77.3 better than 27%
1.02 better than 38%
52% of 317 duels right on the average
42% of 31 situations better than 58%
Nuke49
59% better than 58%
0.73 better than 31%
75.5 better than 16%
1.02 better than 31%
55% of 222 duels better than 60%
52% of 21 situations better than 82%
Cache9
33% -
0.63 -
68.5 -
0.82-
48% of 48 duels -
0% of 3 situations -
Inferno7
29% -
0.64 -
73.4 -
0.82-
48% of 31 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -n4gi plays

Across 378 matches -n4gi averages K/R 0.72, ADR 75.7 and a rating of 1.00. Biggest strength: Clutch 1v1 won at 48%, better than 90% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 1.9, better than only 3% of level 10 · 2,750-2,999 ELO players. Averages 15.3 kills per match with 48% headshots. The strongest map is Nuke with a 59% win rate in 49 matches. In 125 of 378 matches the rating was 1.10 or higher (33%), in 156 it was below 0.90. In 318 matches with detailed stats: 44 4Ks and 9 aces. Best month by rating: October 2026 at 1.07. -n4gi loses the most ELO on Ancient (−150 ELO, win rate 58%). Things go best on Anubis (+145 ELO, win rate 46%). Match no. 3 of the day goes best: 59% win rate, −60 ELO. Improved over the last three months: K/R +0.06, Rating +0.09, ADR +6.4, Headshots +3 pp, ELO +79. Unchanged in recent months: Win rate at 51%. Last 30 days: 158 matches, win rate 55%, net ELO −46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.