-mvz
How does -mvz play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).
Compared with 11,847 players in this group, each player over up to their last 100 matches.
Opening
Average51% of opening duels won and so just below the average (52%).
Clutch
Average1.1 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average60% headshots and so well above the average (51%).
Impact
AverageExactly 2 kills in 15.3% of rounds and so clearly above the average (13.5%).
Utility and deaths
AverageDied in 77% of rounds and so well above the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageSep to Oct 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Last 3 months: 0.75 (at the start 0.77). Right on the average (0.75).
Rating, 1.00 is an average match
Last 3 months: 0.98 (at the start 1.07). Clearly below the average (1.05).
Damage per round (ADR)
Last 3 months: 81.7 (at the start 84.7). Just above the average (81.3).
Share of headshot kills
Last 3 months: 63% (at the start 56%). Well above the average (51%).
Matches won (win rate)
Last 3 months: 63% (at the start 59%). Well above the average (51%).
Last 3 months: 2,817 (at the start 2,473).
Rounds with first kill
1v1 clutches won
Patterns
From the last 110 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-mvz loses the most ELO in match 2 of the day: +30 ELO, 52% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Dust 2
- Longest win streak: 10 wins in a row · Ancient
- Most kills in a match: 45 · Ancient
- Highest rating in a match: 1.62 · Mirage
Maps in detail
from the last 110 matchesCompared with players on the same level who have at least 15 matches on the map.
How -mvz plays
Across 110 matches -mvz averages K/R 0.75 and ADR 82.9; the rating across the 69 rated matches is 0.98. Biggest strength: Headshot rate at 60%, better than 91% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 77%, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 17.1 kills per match with 60% headshots. The strongest map is Dust 2 with a 70% win rate in 20 matches. In 26 of 69 matches the rating was 1.10 or higher (38%), in 28 it was below 0.90. In 67 matches with detailed stats: 9 4Ks and 0 aces. -mvz loses the most ELO in match 2 of the day (+30 ELO, win rate 52%). Things go best on Ancient (+30 ELO, win rate 57%). Match no. 1 of the day goes best: 73% win rate, +30 ELO. Improved over the last three months: Headshots +7 pp, Win rate +4 pp, ELO +344. Got weaker: Rating −0.09. Unchanged in recent months: K/R at 0.75, ADR at 81.7. Last 30 days: 62 matches, win rate 61%, net ELO +50.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.