-mus4shi

Japan
On FACEIT since 2020 159 matches tracked 77 matches in 30 days
Last updated:

How does -mus4shi play?

Rating 1.11 K/R 0.81 ADR 86.8 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 159 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Strength
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 44%
AWP share of kills 27%+16 pp · Ø 11% better than 94%
K/D 1.09+0.06 · Ø 1.03 better than 65%
Pistol kills per match 4.0
Knife kills 4 in 159 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.1%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 81%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 85%
MVPs per match 2.6+0.3 · Ø 2.3 better than 75%
4Ks and aces 33x 4K, 5 aces in 138 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 5%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 10%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +12 pp, ELO +490
= Stayed the same
K/R at 0.82, Rating at 1.12, ADR at 87.4
▼ Got worse
Headshots −6 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: September 2026 with 0.83. Last 3 months: 0.82 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −77 ELO
32 matches · 38% win rate
From match 5 of the day −54 ELO
41 matches · 41% win rate
On Mirage −28 ELO
58 matches · 57% win rate

-mus4shi loses the most ELO on Dust 2: −77 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Ancient
  2. Recorded match no. 100 · Dust 2
  3. Reached level 10 · Dust 2
  4. Most kills in a match: 44 · Mirage
  5. Longest win streak: 9 wins in a row · Inferno

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
57% better than 69%
0.83 better than 84%
87.2 better than 77%
1.16 better than 84%
48% of 283 duels better than 30%
35% of 40 situations better than 39%
Dust 232
38% better than 9%
0.77 better than 62%
86.1 better than 72%
1.05 right on the average
50% of 194 duels better than 41%
44% of 18 situations better than 68%
Ancient31
71% better than 95%
0.85 better than 89%
89.6 better than 83%
1.17 better than 85%
60% of 129 duels better than 88%
68% of 22 situations better than 97%
Anubis17
53% right on the average
0.80 better than 75%
85.5 better than 71%
1.10 better than 70%
54% of 103 duels better than 64%
50% of 14 situations better than 78%
Inferno12
58% -
0.76 -
83.6 -
0.96-
49% of 74 duels -
33% of 3 situations -
Nuke7
29% -
0.78 -
82.0 -
1.00-
59% of 32 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -mus4shi plays

Across 159 matches -mus4shi averages K/R 0.81, ADR 86.8 and a rating of 1.11. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 18.1 kills per match with 49% headshots. The strongest map is Ancient with a 71% win rate in 31 matches. In 78 of 159 matches the rating was 1.10 or higher (49%), in 48 it was below 0.90. In 138 matches with detailed stats: 33 4Ks and 5 aces. Best month by rating: October 2026 at 1.14. -mus4shi loses the most ELO on Dust 2 (−77 ELO, win rate 38%). Things go best on Ancient (+24 ELO, win rate 71%). Match no. 2 of the day goes best: 73% win rate. Improved over the last three months: Win rate +12 pp, ELO +490. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.82, Rating at 1.12, ADR at 87.4. Last 30 days: 77 matches, win rate 55%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.