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-mrv

Russia
On FACEIT since 2025 264 matches tracked 27 matches in 30 days
ELO ▼ 37
2,449
30-day peak: 2,486
Rank EU
#68,019
Russia #17,447 in Russia
Last updated:

How does -mrv play?

Rating 1.04 (from 237 matches) K/R 0.72 ADR 77.8 from 264 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 243 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 31% weak 0.75 to 0.89 10% very weak below 0.75 20%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (201 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 8%−3 pp · Ø 11% better than 16%
Opening duels won 57%+6 pp · Ø 51% better than 87%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 26%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.04).

Headshot rate 48%−3 pp · Ø 51% better than 38%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.09+0.05 · Ø 1.04 better than 67%
Pistol kills per match 2.4
Knife kills 9 in 264 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so clearly below the average (4.2%).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 60%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 29%
MVPs per match 2.2−0.2 · Ø 2.4 better than 32%
4Ks and aces 29x 4K, 1 ace in 201 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 63%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 41%
Deaths per round 66%−6 pp · Ø 72% better than 95%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 1.03, ADR at 78.2, Headshots at 48%, Win rate at 50%
▼ Got worse
ELO −56

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: August 2026 with 0.82. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.74).

Patterns

From the last 264 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −48 ELO
31 matches · 42% win rate
On Nuke −24 ELO
22 matches · 45% win rate
Between 6:00 and 12:00 +22 ELO, win rate 39%
On Tuesdays −24 ELO, win rate 42%

-mrv loses the most ELO in match 4 of the day: −48 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Longest win streak: 10 wins in a row · Mirage
  3. Highest rating in a match: 2.13 · Mirage
  4. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 264 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
50% better than 42%
0.73 better than 43%
77.3 better than 29%
1.07 better than 61%
56% of 261 duels better than 75%
36% of 56 situations better than 42%
Dust 270
53% better than 53%
0.71 better than 33%
78.9 better than 37%
1.05 better than 52%
54% of 218 duels better than 64%
36% of 39 situations better than 44%
Anubis30
47% better than 30%
0.67 better than 15%
73.6 better than 12%
0.99 better than 33%
50% of 74 duels better than 39%
47% of 17 situations better than 74%
Ancient29
52% better than 46%
0.76 better than 53%
79.9 better than 38%
1.08 better than 62%
56% of 88 duels better than 72%
40% of 15 situations better than 56%
Nuke22
45% better than 18%
0.72 better than 34%
77.7 better than 31%
1.03 better than 44%
61% of 76 duels better than 88%
40% of 20 situations better than 55%
Cache15
60% better than 69%
0.73 better than 46%
81.8 better than 55%
1.03 better than 48%
65% of 46 duels better than 97%
50% of 6 situations better than 76%
Inferno5
20% -
0.66 -
74.9 -
0.88-
40% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -mrv plays

Across 264 matches -mrv averages K/R 0.72 and ADR 77.8; the rating across the 237 rated matches is 1.04. Biggest strength: Deaths per round at just 66% (lower is better), better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 48% headshots. The strongest map is Cache with a 60% win rate in 15 matches. In 95 of 243 matches the rating was 1.10 or higher (39%), in 72 it was below 0.90. In 201 matches with detailed stats: 29 4Ks and 1 ace. Best month by rating: August 2026 at 1.17. -mrv loses the most ELO in match 4 of the day (−48 ELO, win rate 42%). Things go best on Ancient (+53 ELO, win rate 52%). Match no. 1 of the day goes best: 56% win rate, −55 ELO. Got weaker: ELO −56. Unchanged in recent months: K/R at 0.72, Rating at 1.03, ADR at 78.2, Headshots at 48%, Win rate at 50%. Last 30 days: 27 matches, win rate 30%, net ELO −151.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.