-mowel
How does -mowel play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).
Compared with 7,825 players in this group, each player over up to their last 100 matches.
Opening
Average57% of opening duels won and so clearly above the average (52%).
Clutch
Average14% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average1.24 K/D and so clearly above the average (1.06).
Impact
AverageExactly 2 kills in 12.8% of rounds and so slightly below the average (13.7%).
Utility and deaths
StrengthDied in 63% of rounds and so well below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageSep to Nov 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.84. Last 3 months: 0.73 (at the start 0.82). Just below the average (0.75).
Rating, 1.00 is an average match
Best month: November 2026 with 1.15. Last 3 months: 1.10 (at the start 1.09). Clearly above the average (1.05).
Damage per round (ADR)
Best month: July 2026 with 91.8. Last 3 months: 82.9 (at the start 89.3). Just above the average (81.5).
Share of headshot kills
Best month: June 2026 with 59%. Last 3 months: 54% (at the start 55%). Just above the average (53%).
Matches won (win rate)
Best month: May 2026 with 70%. Last 3 months: 66% (at the start 61%). Well above the average (52%).
Best month: July 2026 with 4,043. Last 3 months: 3,467 (at the start 3,979).
Rounds with first kill
Best month: September 2026 with 14%.
1v1 clutches won
Best month: November 2026 with 56%.
Patterns
From the last 172 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-mowel loses the most ELO from match 5 of the day: −45 ELO, 48% win rate
Records and milestones
from recorded matches- Most kills in a match: 33 · Cache
- Highest rating in a match: 2.14 · Mirage
- Longest win streak: 9 wins in a row · Nuke
Maps in detail
from the last 172 matchesCompared with players on the same level who have at least 15 matches on the map.
How -mowel plays
Across 232 matches -mowel averages K/R 0.78 and ADR 86.5; the rating across the 127 rated matches is 1.07. Biggest strength: Deaths per round at just 63% (lower is better), better than 98% of level 10 · 3,000-3,499 ELO players. Averages 16.3 kills per match with 55% headshots. The strongest map is Inferno with a 75% win rate in 16 matches. In 89 of 172 matches the rating was 1.10 or higher (52%), in 43 it was below 0.90. In 95 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: November 2026 at 1.15. -mowel loses the most ELO from match 5 of the day (−45 ELO, win rate 48%). Things go best on Nuke (+288 ELO, win rate 73%). Match no. 3 of the day goes best: 71% win rate, +221 ELO. Improved over the last three months: Win rate +5 pp. Got weaker: K/R −0.09, ADR −6.4, ELO −512. Unchanged in recent months: Rating at 1.10, Headshots at 54%. Last 30 days: 24 matches, win rate 71%, net ELO +53.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.