-mockingb1rd

Georgia
On FACEIT since 2023 217 matches tracked 116 matches in 30 days
Last updated:

How does -mockingb1rd play?

Rating 1.10 K/R 0.82 ADR 95.4 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 217 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 26% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
EntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).

2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 13%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 42%
AWP share of kills 15%+4 pp · Ø 11% better than 75%
K/D 1.06+0.03 · Ø 1.03 better than 63%
Pistol kills per match 3.8
Knife kills 5 in 217 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 85%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 90%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 40x 4K, 5 aces in 181 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 6.3+2.0 · Ø 4.3 better than 91%
Enemies flashed per round 0.55+0.26 · Ø 0.29 better than 95%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, Win rate +14 pp, ELO +491
= Stayed the same
K/R at 0.83, Rating at 1.09, ADR at 94.8
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: September 2026 with 0.87. Last 3 months: 0.83 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −53 ELO
41 matches · 34% win rate
On Anubis −1 ELO
28 matches · 50% win rate
On Fridays ±0 ELO, win rate 48%

-mockingb1rd loses the most ELO in match 1 of the day: −53 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.63 · Inferno
  2. Most kills in a match: 40 · Mirage
  3. Recorded match no. 100 · Inferno
  4. Longest win streak: 5 wins in a row · Dust 2
  5. Reached level 10 · Cache

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 273
52% better than 54%
0.82 better than 84%
97.6 better than 97%
1.09 better than 70%
55% of 463 duels better than 72%
24% of 29 situations better than 14%
Mirage57
58% better than 75%
0.85 better than 89%
94.6 better than 94%
1.13 better than 80%
60% of 423 duels better than 92%
42% of 26 situations better than 62%
Anubis28
50% better than 43%
0.80 better than 79%
91.6 better than 92%
1.06 better than 61%
57% of 221 duels better than 79%
29% of 7 situations better than 26%
Ancient23
61% better than 79%
0.83 better than 85%
98.1 better than 97%
1.13 better than 80%
52% of 183 duels right on the average
56% of 9 situations better than 87%
Inferno18
50% better than 44%
0.81 better than 69%
90.7 better than 81%
1.05 better than 45%
57% of 124 duels better than 69%
17% of 12 situations better than 9%
Cache9
67% -
0.85 -
98.4 -
1.11-
59% of 58 duels -
0% of 4 situations -
Nuke7
14% -
0.88 -
95.8 -
1.15-
51% of 43 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -mockingb1rd plays

Across 217 matches -mockingb1rd averages K/R 0.82, ADR 95.4 and a rating of 1.10. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 78%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 18.5 kills per match with 48% headshots. The strongest map is Ancient with a 61% win rate in 23 matches. In 111 of 217 matches the rating was 1.10 or higher (51%), in 65 it was below 0.90. In 181 matches with detailed stats: 40 4Ks and 5 aces. Best month by rating: June 2026 at 1.18. -mockingb1rd loses the most ELO in match 1 of the day (−53 ELO, win rate 34%). Things go best in match 2 of the day (+67 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, +67 ELO. Improved over the last three months: Headshots +2 pp, Win rate +14 pp, ELO +491. Unchanged in recent months: K/R at 0.83, Rating at 1.09, ADR at 94.8. Last 30 days: 116 matches, win rate 55%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.