-misery
Compared with 2,115 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so well below the average (11%).
Clutch
Average29% of 1v1s won and so well below the average (39%).
Weapons and aim
Average0.90 K/D and so clearly below the average (1.03).
Impact
Weakness1.8 MVPs per match and so well below the average (2.3).
Utility and deaths
Average31% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageKills per round (K/R)
Best month: November 2026 with 0.70.
Rating, 1.00 is an average match
Best month: November 2026 with 0.99.
Damage per round (ADR)
Best month: November 2026 with 77.3.
Share of headshot kills
Best month: September 2026 with 53%.
Matches won (win rate)
Best month: October 2026 with 54%.
Best month: November 2026 with 2,173.
Rounds with first kill
Best month: October 2026 with 9%.
1v1 clutches won
Best month: November 2026 with 41%.
Patterns
From the last 111 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-misery loses the most ELO on Dust 2: −27 ELO, 50% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Ancient
- Highest rating in a match: 2.11 · Ancient
- Longest win streak: 10 wins in a row · Dust 2
- Reached level 10 · Nuke
- Most kills in a match: 43 · Mirage
Maps in detail
from the last 111 matchesCompared with players on the same level who have at least 15 matches on the map.
How -misery plays
Across 111 matches -misery averages K/R 0.66, ADR 74.0 and a rating of 0.91. Most room to improve: Rating at 0.91, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 50% headshots. The strongest map is Inferno with a 56% win rate in 16 matches. In 28 of 111 matches the rating was 1.10 or higher (25%), in 54 it was below 0.90. In 111 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: November 2026 at 0.99. -misery loses the most ELO on Dust 2 (−27 ELO, win rate 50%). Things go best in match 1 of the day (+112 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +112 ELO. Last 30 days: 63 matches, win rate 57%, net ELO +89.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.