-miice

Japan
On FACEIT since 2022 102 matches tracked 25 matches in 30 days
Last updated:

How does -miice play?

Rating 1.16 K/R 0.81 ADR 85.9 from 102 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 102 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 22% good 1.10 to 1.29 24% normal 0.90 to 1.09 27% weak 0.75 to 0.89 9% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 34%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 64%

Weapons and aim

Strength
Where do the kills come from?

1.20 K/D and so clearly above the average (1.03).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.20+0.17 · Ø 1.03 better than 90%
Pistol kills per match 3.0
Zeus kills1 in 102 matches
Knife kills 2 in 102 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.4%).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 87%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 66%
MVPs per match 2.5+0.2 · Ø 2.3 better than 70%
4Ks and aces 23x 4K, 3 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.7−0.6 · Ø 4.3 better than 39%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 78%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.13, Rating +0.21, ADR +9.1, Headshots +4 pp, Win rate +18 pp, First kills +1 pp, Clutch 1v1 +19 pp
= Stayed the same
ELO at 2,094
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

1.07
JunJulAugSepOctNov

Best month: October 2026 with 1.07. Last 3 months: 0.84 (at the start 0.71). Clearly above the average (0.74).

Patterns

From the last 102 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −47 ELO
30 matches · 57% win rate
On Mirage −15 ELO
37 matches · 76% win rate
Between 12:00 and 18:00 +11 ELO, win rate 57%
On Saturdays −15 ELO, win rate 50%

-miice loses the most ELO on Dust 2: −47 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Longest win streak: 11 wins in a row · Mirage
  3. Most kills in a match: 29 · Dust 2
  4. Highest rating in a match: 2.65 · Ancient

Maps in detail

from the last 102 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
76% better than 99%
0.86 better than 90%
92.0 better than 90%
1.22 better than 92%
57% of 129 duels better than 83%
50% of 26 situations better than 82%
Dust 230
57% better than 75%
0.80 better than 76%
83.8 better than 66%
1.13 better than 78%
61% of 120 duels better than 93%
33% of 21 situations better than 34%
Ancient14
64% -
0.93 -
91.1 -
1.34-
57% of 53 duels -
56% of 16 situations -
Anubis9
44% -
0.73 -
76.3 -
1.03-
59% of 32 duels -
50% of 4 situations -
Nuke7
57% -
0.63 -
72.9 -
0.92-
46% of 28 duels -
33% of 3 situations -
Inferno3
67% -
0.65 -
73.0 -
0.94-
50% of 22 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -miice plays

Across 102 matches -miice averages K/R 0.81, ADR 85.9 and a rating of 1.16. Biggest strength: K/D at 1.20, better than 90% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 56% headshots. The strongest map is Mirage with a 76% win rate in 37 matches. In 55 of 102 matches the rating was 1.10 or higher (54%), in 19 it was below 0.90. In 102 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: October 2026 at 1.54. -miice loses the most ELO on Dust 2 (−47 ELO, win rate 57%). Things go best from match 5 of the day (±0 ELO, win rate 72%). From match no. 5 of the day on, things go best: 72% win rate. Improved over the last three months: K/R +0.13, Rating +0.21, ADR +9.1, Headshots +4 pp, Win rate +18 pp, First kills +1 pp, Clutch 1v1 +19 pp. Unchanged in recent months: ELO at 2,094. Last 30 days: 25 matches, win rate 76%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.