-miLo

Ukraine
On FACEIT since 2019 221 matches tracked 34 matches in 30 days
Last updated:

How does -miLo play?

Rating 1.05 K/R 0.73 ADR 77.6 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 221 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 20%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).

2,750-2,999 ELO

Compared with 12,287 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 67%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.05).

Headshot rate 50%−2 pp · Ø 52% better than 40%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.10+0.05 · Ø 1.05 better than 61%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).

2K rounds 13.6%0.0 pp · Ø 13.6% right on the average
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 22%
MVPs per match 2.2−0.2 · Ø 2.4 better than 28%
4Ks and aces 18x 4K, 3 aces in 155 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 41%
Utility damage per round 4.4+0.4 · Ø 4.0 better than 65%
Enemies flashed per round 0.28−0.03 · Ø 0.31 better than 43%
Deaths per round 66%−5 pp · Ø 71% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +141
= Stayed the same
K/R at 0.72, Rating at 1.04, ADR at 76.7, Win rate at 51%
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: September 2026 with 0.75. Last 3 months: 0.72 (at the start 0.73). Slightly below the average (0.75).

Patterns

From the last 221 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −100 ELO
35 matches · 46% win rate
Between 18:00 and 24:00 −133 ELO, win rate 47%
On Sundays −90 ELO, win rate 41%

-miLo loses the most ELO on Anubis: −100 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Dust 2
  2. Highest rating in a match: 3.11 · Dust 2
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 221 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
50% better than 35%
0.72 better than 34%
78.4 better than 33%
1.03 better than 42%
55% of 283 duels better than 68%
40% of 58 situations better than 55%
Dust 253
55% better than 55%
0.75 right on the average
78.9 better than 35%
1.10 better than 62%
47% of 151 duels better than 22%
45% of 31 situations better than 70%
Ancient36
61% better than 75%
0.75 better than 47%
78.3 better than 29%
1.12 better than 71%
46% of 96 duels better than 18%
64% of 36 situations better than 96%
Anubis35
46% better than 23%
0.71 better than 30%
74.5 better than 15%
1.01 better than 35%
48% of 86 duels better than 27%
19% of 32 situations better than 10%
Inferno6
50% -
0.61 -
68.0 -
0.96-
53% of 19 duels -
0% of 3 situations -
Nuke3
33% -
0.57 -
82.5 -
0.74-
50% of 4 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -miLo plays

Across 221 matches -miLo averages K/R 0.73, ADR 77.6 and a rating of 1.05. Biggest strength: Deaths per round at just 66% (lower is better), better than 93% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,750-2,999 ELO players. Averages 15.6 kills per match with 50% headshots. The strongest map is Ancient with a 61% win rate in 36 matches. In 97 of 221 matches the rating was 1.10 or higher (44%), in 76 it was below 0.90. In 155 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: September 2026 at 1.09. -miLo loses the most ELO on Anubis (−100 ELO, win rate 46%). Things go best on Dust 2 (+178 ELO, win rate 55%). Improved over the last three months: ELO +141. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.04, ADR at 76.7, Win rate at 51%. Last 30 days: 34 matches, win rate 50%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.