-mew666-

Russia
On FACEIT since 2025 347 matches tracked 130 matches in 30 days
ELO ▲ 191
2,190
30-day peak: 2,255
Rank EU
#149,121
Russia #42,261 in Russia
Last updated:

How does -mew666- play?

Rating 1.08 K/R 0.80 ADR 88.1 from 347 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 347 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (326 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 15%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so just below the average (49%).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 19%+8 pp · Ø 11% better than 84%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.6
Knife kills 19 in 347 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.1%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 74%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 92%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 84x 4K, 6 aces in 326 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 14%
Enemies flashed per round 0.12−0.16 · Ø 0.28 better than 8%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.06, Win rate +7 pp, ELO +467
= Stayed the same
K/R at 0.81, ADR at 88.4, Headshots at 48%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: September 2026 with 0.83. Last 3 months: 0.81 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 347 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −143 ELO
42 matches · 38% win rate
In match 4 of the day +23 ELO
41 matches · 44% win rate
Between 12:00 and 18:00 +135 ELO, win rate 40%
On Mondays +60 ELO, win rate 40%

-mew666- loses the most ELO on Dust 2: −143 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 52 · Ancient
  2. Recorded match no. 250 · Nuke
  3. Longest win streak: 8 wins in a row · Mirage
  4. Reached level 10 · Nuke
  5. Highest rating in a match: 2.77 · Anubis

Maps in detail

from the last 347 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
48% better than 38%
0.84 better than 88%
91.6 better than 90%
1.12 better than 79%
53% of 573 duels better than 63%
38% of 40 situations right on the average
Ancient79
58% better than 72%
0.82 better than 82%
88.7 better than 83%
1.10 better than 72%
54% of 461 duels better than 63%
25% of 36 situations better than 20%
Anubis76
53% better than 56%
0.81 better than 80%
88.5 better than 84%
1.09 better than 70%
52% of 468 duels right on the average
36% of 36 situations better than 46%
Dust 242
38% better than 9%
0.70 better than 30%
81.2 better than 52%
0.94 better than 19%
42% of 267 duels better than 9%
20% of 10 situations better than 9%
Nuke29
52% better than 40%
0.82 better than 73%
88.9 better than 80%
1.12 better than 67%
49% of 164 duels better than 33%
40% of 15 situations right on the average
Cache21
71% better than 93%
0.81 better than 75%
88.1 better than 75%
1.10 better than 66%
57% of 127 duels better than 71%
20% of 10 situations better than 11%
Inferno7
43% -
0.63 -
68.4 -
0.86-
40% of 42 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -mew666- plays

Across 347 matches -mew666- averages K/R 0.80, ADR 88.1 and a rating of 1.08. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 78%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 48% headshots. The strongest map is Cache with a 71% win rate in 21 matches. In 157 of 347 matches the rating was 1.10 or higher (45%), in 121 it was below 0.90. In 326 matches with detailed stats: 84 4Ks and 6 aces. Best month by rating: September 2026 at 1.13. -mew666- loses the most ELO on Dust 2 (−143 ELO, win rate 38%). Things go best on Anubis (+260 ELO, win rate 53%). Improved over the last three months: Rating +0.06, Win rate +7 pp, ELO +467. Unchanged in recent months: K/R at 0.81, ADR at 88.4, Headshots at 48%. Last 30 days: 130 matches, win rate 52%, net ELO +164.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.