-meta-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).
Compared with 1,070 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so just below the average (49%).
Clutch
Average49% of 1v1s won and so well above the average (37%).
Weapons and aim
Average53% headshots and so well above the average (45%).
Impact
AverageExactly 2 kills in 12.3% of rounds and so slightly below the average (12.8%).
Utility and deaths
AverageDied in 76% of rounds and so clearly above the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 6 averageOct to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.75. Last 3 months: 0.65 (at the start 0.75). Clearly below the average (0.71).
Rating, 1.00 is an average match
Best month: July 2026 with 1.00. Last 3 months: 0.88 (at the start 1.00). Clearly below the average (0.98).
Damage per round (ADR)
Best month: July 2026 with 81.2. Last 3 months: 74.1 (at the start 80.4). Slightly below the average (78.2).
Share of headshot kills
Best month: August 2026 with 57%. Last 3 months: 46% (at the start 55%). Just above the average (45%).
Matches won (win rate)
Best month: July 2026 with 57%. Last 3 months: 36% (at the start 50%). Well below the average (47%).
Best month: July 2026 with 1,514. Last 3 months: 1,341 (at the start 1,487).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: November 2026 with 58%.
Patterns
From the last 84 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-meta- loses the most ELO in match 1 of the day: −72 ELO, 34% win rate
Records and milestones
from recorded matches- Most kills in a match: 42 · Ancient
- Highest rating in a match: 1.94 · Anubis
- Longest win streak: 3 wins in a row · Anubis
Maps in detail
from the last 84 matchesCompared with players on the same level who have at least 15 matches on the map.
How -meta- plays
Across 84 matches -meta- averages K/R 0.72, ADR 78.7 and a rating of 0.97. Biggest strength: Clutch 1v1 won at 49%, better than 94% of level 6 players. Most room to improve: Deaths per round at 76%, better than only 19% of level 6 players. Averages 17.1 kills per match with 53% headshots. The strongest map is Ancient with a 50% win rate in 20 matches. In 24 of 84 matches the rating was 1.10 or higher (29%), in 36 it was below 0.90. In 58 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: July 2026 at 1.00. -meta- loses the most ELO in match 1 of the day (−72 ELO, win rate 34%). Things go best in match 2 of the day (+33 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +33 ELO. Got weaker: K/R −0.10, Rating −0.12, ADR −6.3, Headshots −9 pp, Win rate −14 pp, ELO −146. Last 30 days: 22 matches, win rate 36%, net ELO −47.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.