-merentz
Name history of -merentz
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -merentz play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (243 matches).
Compared with 2,435 players in this group, each player over up to their last 100 matches.
Opening
Weakness45% of opening duels won and so well below the average (51%).
Clutch
Average26% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Average0.97 K/D and so slightly below the average (1.03).
Impact
AverageExactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).
Utility and deaths
Average0.50 enemies flashed per round and so well above the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.74. Last 3 months: 0.70 (at the start 0.72). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.01. Last 3 months: 0.98 (at the start 0.99). Clearly below the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 79.7. Last 3 months: 77.3 (at the start 78.8). Slightly below the average (80.8).
Share of headshot kills
Best month: August 2026 with 50%. Last 3 months unchanged at 49%. Just below the average (50%).
Matches won (win rate)
Best month: July 2026 with 57%. Last 3 months: 51% (at the start 56%). Just above the average (50%).
Best month: October 2026 with 2,434. Last 3 months: 2,406 (at the start 2,352).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 322 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-merentz loses the most ELO in match 3 of the day: −9 ELO, 43% win rate
Records and milestones
from recorded matches- Most kills in a match: 38 · Dust 2
- Recorded match no. 250 · Cache
- Longest win streak: 7 wins in a row · Mirage
- Highest rating in a match: 1.92 · Mirage
Maps in detail
from the last 322 matchesCompared with players on the same level who have at least 15 matches on the map.
How -merentz plays
Across 322 matches -merentz averages K/R 0.71, ADR 77.9 and a rating of 0.99. Biggest strength: Utility damage per round at 6.0, better than 89% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 45%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 49% headshots. The strongest map is Anubis with a 67% win rate in 15 matches. In 113 of 322 matches the rating was 1.10 or higher (35%), in 133 it was below 0.90. In 243 matches with detailed stats: 47 4Ks and 5 aces. Best month by rating: July 2026 at 1.01. -merentz loses the most ELO in match 3 of the day (−9 ELO, win rate 43%). Things go best in match 1 of the day (+246 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +246 ELO. Improved over the last three months: ELO +54. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.98, ADR at 77.3, Headshots at 49%. Last 30 days: 63 matches, win rate 52%, net ELO +171.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.