-memo-

Turkey
On FACEIT since 2015 282 matches tracked 32 matches in 30 days
Last updated:

How does -memo- play?

Rating 1.16 (from 269 matches) K/R 0.83 ADR 91.1 from 282 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 269 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 27% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (197 matches).

2,250-2,499 ELO

Compared with 2,420 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 91%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 88%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 13%+1 pp · Ø 12% better than 66%
K/D 1.14+0.10 · Ø 1.04 better than 79%
Pistol kills per match 3.9
Knife kills 5 in 282 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.3% of rounds and so well above the average (4.2%).

2K rounds 15.2%+1.7 pp · Ø 13.5% better than 85%
3K rounds 6.3%+2.1 pp · Ø 4.2% better than 97%
MVPs per match 3.0+0.6 · Ø 2.4 better than 94%
4Ks and aces 50x 4K, 12 aces in 197 matches

Utility and deaths

Average
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 81%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ADR +4.6
= Stayed the same
K/R at 0.84, Rating at 1.16, Headshots at 45%
▼ Got worse
Win rate −7 pp, ELO −213

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: September 2026 with 0.86. Last 3 months: 0.84 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 282 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −147 ELO
95 matches · 48% win rate
In match 4 of the day −91 ELO
29 matches · 38% win rate
On Wednesdays −51 ELO, win rate 37%

-memo- loses the most ELO on Dust 2: −147 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 3.80 · Dust 2
  3. Most kills in a match: 55 · Dust 2
  4. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 282 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 295
48% better than 36%
0.88 better than 93%
95.1 better than 94%
1.24 better than 92%
55% of 542 duels better than 69%
46% of 56 situations better than 74%
Anubis56
46% better than 27%
0.80 better than 76%
91.3 better than 91%
1.08 better than 63%
54% of 291 duels better than 62%
30% of 27 situations better than 27%
Mirage46
43% better than 18%
0.79 better than 70%
86.7 better than 76%
1.11 better than 73%
46% of 230 duels better than 20%
40% of 15 situations better than 55%
Inferno38
58% better than 62%
0.81 better than 74%
89.5 better than 80%
1.15 better than 73%
47% of 175 duels better than 18%
56% of 16 situations better than 87%
Ancient35
63% better than 83%
0.85 better than 88%
88.0 better than 78%
1.19 better than 88%
53% of 146 duels better than 59%
57% of 23 situations better than 89%
Cache10
30% -
0.74 -
86.9 -
1.04-
60% of 47 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -memo- plays

Across 282 matches -memo- averages K/R 0.83 and ADR 91.1; the rating across the 269 rated matches is 1.16. Biggest strength: 3K rounds at 6.3%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 18.3 kills per match with 45% headshots. The strongest map is Ancient with a 63% win rate in 35 matches. In 143 of 269 matches the rating was 1.10 or higher (53%), in 76 it was below 0.90. In 197 matches with detailed stats: 50 4Ks and 12 aces. Best month by rating: June 2026 at 1.23. -memo- loses the most ELO on Dust 2 (−147 ELO, win rate 48%). Things go best on Anubis (+41 ELO, win rate 46%). Improved over the last three months: ADR +4.6. Got weaker: Win rate −7 pp, ELO −213. Unchanged in recent months: K/R at 0.84, Rating at 1.16, Headshots at 45%. Last 30 days: 32 matches, win rate 41%, net ELO −261.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.