-meganipa

Spain
On FACEIT since 2019 201 matches tracked 70 matches in 30 days
Last updated:

How does -meganipa play?

Rating 0.88 (from 151 matches) K/R 0.65 ADR 69.0 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 151 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 12% normal 0.90 to 1.09 23% weak 0.75 to 0.89 22% very weak below 0.75 34%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 46%−5 pp · Ø 51% better than 11%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 55%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 17%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 0.90−0.13 · Ø 1.03 better than 9%
Pistol kills per match 2.8
Zeus kills1 in 201 matches
Knife kills 3 in 201 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.1%).

2K rounds 11.1%−2.3 pp · Ø 13.4% better than 5%
3K rounds 2.7%−1.4 pp · Ø 4.1% better than 4%
MVPs per match 2.1−0.2 · Ø 2.3 better than 24%
4Ks and aces 17x 4K, 1 ace in 136 matches

Utility and deaths

Weakness
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 15%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 18%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
Win rate at 52%, ELO at 2,103
▼ Got worse
K/R −0.08, ADR −8.0

Sep to Nov 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.59
JanFebMarAprMayJunJulAugSepOctNov

Best month: March 2026 with 0.73. Last 3 months: 0.62 (at the start 0.70). Well below the average (0.74).

Patterns

From the last 201 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −26 ELO
39 matches · 54% win rate
On Anubis −25 ELO
25 matches · 36% win rate
On Wednesdays −6 ELO, win rate 45%

-meganipa loses the most ELO on Nuke: −26 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.38 · Ancient
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 38 · Overpass
  4. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
57% better than 72%
0.63 better than 7%
67.4 better than 3%
0.90 better than 10%
47% of 211 duels better than 26%
37% of 38 situations better than 49%
Nuke39
54% better than 46%
0.64 better than 9%
70.3 better than 6%
0.87 better than 7%
52% of 69 duels better than 45%
36% of 11 situations better than 40%
Anubis25
36% better than 10%
0.68 better than 21%
72.2 better than 10%
0.85-
31% of 48 duels better than 1%
56% of 9 situations better than 86%
Inferno18
61% better than 76%
0.67 better than 16%
68.2 better than 4%
0.86 better than 4%
46% of 71 duels better than 20%
25% of 8 situations better than 23%
Dust 213
23% -
0.59 -
65.4 -
0.74-
28% of 25 duels -
67% of 6 situations -
Cache8
63% -
0.69 -
71.4 -
0.95-
50% of 24 duels -
33% of 6 situations -
Ancient6
33% -
0.58 -
62.2 -
0.93-
31% of 13 duels -
0% of 2 situations -
Overpass4
50% -
0.78 -
87.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How -meganipa plays

Across 201 matches -meganipa averages K/R 0.65 and ADR 69.0; the rating across the 151 rated matches is 0.88. Most room to improve: Damage per round (ADR) at 69.0, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 14.2 kills per match with 49% headshots. The strongest map is Inferno with a 61% win rate in 18 matches. In 33 of 151 matches the rating was 1.10 or higher (22%), in 84 it was below 0.90. In 136 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: August 2026 at 0.96. -meganipa loses the most ELO on Nuke (−26 ELO, win rate 54%). Things go best on Mirage (+75 ELO, win rate 57%). From match no. 5 of the day on, things go best: 58% win rate, −24 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.08, ADR −8.0. Unchanged in recent months: Win rate at 52%, ELO at 2,103. Last 30 days: 70 matches, win rate 50%, net ELO +16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.