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-meantless

Switzerland
On FACEIT since 2026 224 matches tracked 149 matches in 30 days
ELO ▲ 60
2,080
30-day peak: 2,309
Rank EU
#207,615
Switzerland #1,695 in Switzerland
Last updated:

How does -meantless play?

Rating 1.08 K/R 0.80 ADR 85.7 from 224 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 224 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 52%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 25%
AWP share of kills 23%+12 pp · Ø 11% better than 90%
K/D 1.09+0.06 · Ø 1.03 better than 70%
Pistol kills per match 4.2
Zeus kills1 in 224 matches
Knife kills 26 in 224 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.4%).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 86%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 59%
MVPs per match 2.5+0.2 · Ø 2.3 better than 69%
4Ks and aces 45x 4K, 3 aces in 224 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 86%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 72%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 76%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, ELO +140
= Stayed the same
Clutch 1v1 at 39%
▼ Got worse
K/R −0.08, Rating −0.12, ADR −4.8, Win rate −15 pp, First kills −3 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: August 2026 with 0.87. Last 3 months: 0.79 (at the start 0.87). Clearly above the average (0.74).

Patterns

From the last 224 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −260 ELO
57 matches · 47% win rate
On Ancient −2 ELO
36 matches · 42% win rate
Between 6:00 and 12:00 +16 ELO, win rate 43%
On Tuesdays −19 ELO, win rate 36%

-meantless loses the most ELO on Dust 2: −260 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.50 · Mirage
  2. Most kills in a match: 37 · Ancient
  3. Recorded match no. 100 · Ancient
  4. Longest win streak: 5 wins in a row · Ancient
  5. Reached level 10 · Anubis

Maps in detail

from the last 224 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
60% better than 80%
0.81 better than 78%
87.1 better than 77%
1.08 better than 65%
59% of 362 duels better than 88%
37% of 38 situations better than 45%
Dust 257
47% better than 35%
0.81 better than 80%
86.4 better than 76%
1.11 better than 74%
58% of 330 duels better than 85%
41% of 37 situations better than 59%
Ancient36
42% better than 21%
0.77 better than 66%
82.9 better than 59%
1.04 better than 57%
49% of 201 duels better than 38%
22% of 18 situations better than 14%
Anubis26
65% better than 85%
0.81 better than 80%
86.9 better than 78%
1.11 better than 73%
55% of 128 duels better than 70%
58% of 26 situations better than 90%
Cache16
44% better than 21%
0.80 better than 74%
84.0 better than 66%
1.09 better than 63%
46% of 69 duels better than 23%
38% of 13 situations right on the average
Inferno10
30% -
0.76 -
84.6 -
1.03-
53% of 68 duels -
29% of 7 situations -
Nuke6
50% -
0.77 -
81.8 -
1.03-
64% of 36 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -meantless plays

Across 224 matches -meantless averages K/R 0.80, ADR 85.7 and a rating of 1.08. Biggest strength: Utility hit rate at 41%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 45%, better than only 25% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 45% headshots. The strongest map is Anubis with a 65% win rate in 26 matches. In 101 of 224 matches the rating was 1.10 or higher (45%), in 71 it was below 0.90. In 224 matches with detailed stats: 45 4Ks and 3 aces. Best month by rating: August 2026 at 1.19. -meantless loses the most ELO on Dust 2 (−260 ELO, win rate 47%). Things go best in match 1 of the day (+130 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +130 ELO. Improved over the last three months: Headshots +4 pp, ELO +140. Got weaker: K/R −0.08, Rating −0.12, ADR −4.8, Win rate −15 pp, First kills −3 pp. Unchanged in recent months: Clutch 1v1 at 39%. Last 30 days: 149 matches, win rate 50%, net ELO −65.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.