-mdk17
Name history of -mdk17
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).
Compared with 1,409 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so slightly below the average (50%).
Clutch
Average33% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average55% headshots and so well above the average (47%).
Impact
AverageExactly 2 kills in 11.8% of rounds and so clearly below the average (13.2%).
Utility and deaths
Average8.0 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 8 averageOct to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.75. Last 3 months: 0.71 (at the start 0.67). Just below the average (0.73).
Rating, 1.00 is an average match
Best month: November 2026 with 1.02. Last 3 months: 0.97 (at the start 0.92). Slightly below the average (1.01).
Damage per round (ADR)
Best month: November 2026 with 82.2. Last 3 months: 80.6 (at the start 75.7). Just above the average (79.6).
Share of headshot kills
Best month: November 2026 with 61%. Last 3 months: 59% (at the start 52%). Well above the average (47%).
Matches won (win rate)
Best month: October 2026 with 55%. Last 3 months: 50% (at the start 47%). Right on the average (50%).
Best month: November 2026 with 1,722.
Rounds with first kill
Best month: November 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 40%.
Patterns
From the last 71 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-mdk17 loses the most ELO on Inferno: −44 ELO, 36% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.66 · Inferno
- Longest win streak: 4 wins in a row · Overpass
- Most kills in a match: 33 · Cache
Maps in detail
from the last 71 matchesCompared with players on the same level who have at least 15 matches on the map.
How -mdk17 plays
Across 71 matches -mdk17 averages K/R 0.69, ADR 77.5 and a rating of 0.94. Biggest strength: Utility damage per round at 8.0, better than 98% of level 8 players. Most room to improve: Rating at 0.94, better than only 21% of level 8 players. Averages 15.1 kills per match with 55% headshots. The strongest map is Dust 2 with a 50% win rate in 14 matches. In 22 of 71 matches the rating was 1.10 or higher (31%), in 32 it was below 0.90. In 30 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: November 2026 at 1.02. -mdk17 loses the most ELO on Inferno (−44 ELO, win rate 36%). Improved over the last three months: K/R +0.04, Rating +0.05, ADR +4.9, Headshots +7 pp, Win rate +3 pp. Last 30 days: 18 matches, win rate 44%, net ELO −44.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.