-mcl

Brazil
On FACEIT since 2015 170 matches tracked 148 matches in 30 days
ELO ▲ 12
2,100
30-day peak: 2,304
Rank SA ▼ 389 places
#4,995
Brazil #3,054 in Brazil
30 days · prev. #4,606 · best #2,969
Last updated:
Next update possible in 21m 8s

How does -mcl play?

Rating 1.08 K/R 0.74 ADR 80.7 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 170 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 27% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 14%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 31%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 8%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 87%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 55%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.13+0.10 · Ø 1.03 better than 81%
Pistol kills per match 2.4
Zeus kills1 in 170 matches
Knife kills 3 in 170 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.4%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 65%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 27x 4K, 1 ace in 170 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 5.3+1.0 · Ø 4.3 better than 77%
Enemies flashed per round 0.49+0.20 · Ø 0.29 better than 91%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether -mcl is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 170 matches, all from the last 3 months.

Kills per round (K/R)

0.72
SepOctNov

Best month: September 2026 with 0.78.

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −110 ELO
26 matches · 46% win rate
On Mirage −42 ELO
46 matches · 50% win rate
Between 12:00 and 18:00 −97 ELO, win rate 38%
On Sundays −7 ELO, win rate 48%

-mcl loses the most ELO in match 3 of the day: −110 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Highest rating in a match: 1.91 · Dust 2
  3. Most kills in a match: 42 · Ancient
  4. Reached level 10 · Mirage
  5. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 254
61% better than 83%
0.76 better than 63%
78.8 better than 40%
1.13 better than 79%
55% of 193 duels better than 71%
35% of 48 situations better than 43%
Mirage46
50% better than 44%
0.72 better than 39%
80.0 better than 47%
1.03 right on the average
52% of 164 duels better than 57%
15% of 26 situations better than 4%
Ancient25
64% better than 86%
0.73 better than 43%
81.5 right on the average
1.04 better than 54%
53% of 94 duels better than 59%
28% of 18 situations better than 25%
Anubis17
47% better than 36%
0.76 better than 60%
79.0 better than 42%
1.08 better than 67%
48% of 48 duels better than 31%
22% of 18 situations better than 14%
Cache12
58% -
0.80 -
87.3 -
1.14-
44% of 57 duels -
100% of 3 situations -
Inferno8
50% -
0.69 -
79.0 -
1.06-
43% of 28 duels -
25% of 4 situations -
Nuke8
50% -
0.74 -
88.7 -
1.03-
60% of 30 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -mcl plays

Across 170 matches -mcl averages K/R 0.74, ADR 80.7 and a rating of 1.08. Biggest strength: Deaths per round at just 66% (lower is better), better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 28%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 50% headshots. The strongest map is Ancient with a 64% win rate in 25 matches. In 85 of 170 matches the rating was 1.10 or higher (50%), in 45 it was below 0.90. In 170 matches with detailed stats: 27 4Ks and 1 ace. Best month by rating: September 2026 at 1.14. -mcl loses the most ELO in match 3 of the day (−110 ELO, win rate 46%). Things go best from match 5 of the day (+138 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, +138 ELO. Last 30 days: 148 matches, win rate 53%, net ELO +82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.