-mayhemm

Brazil
On FACEIT since 2017 177 matches tracked 31 matches in 30 days
ELO ▼ 7
2,263
30-day peak: 2,286
Rank SA ▼ 25 places
#2,809
Brazil #1,714 in Brazil
30 days · prev. #2,784 · best #2,268
Last updated:

How does -mayhemm play?

Rating 1.10 (from 145 matches) K/R 0.78 ADR 86.2 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 146 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 27% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 10% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

2,250-2,499 ELO

Compared with 2,411 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 27%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 21%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 42%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.11+0.08 · Ø 1.03 better than 72%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 52%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 55%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 20x 4K, 2 aces in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 36%
Enemies flashed per round 0.41+0.12 · Ø 0.29 better than 82%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.80, Rating at 1.12, ADR at 87.8, Headshots at 49%, Win rate at 48%
▼ Got worse
ELO −72

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOctNov

Best month: July 2026 with 0.80. Last 3 months: 0.80 (at the start 0.79). Clearly above the average (0.74).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −108 ELO
52 matches · 52% win rate
On Ancient −75 ELO
22 matches · 45% win rate
In match 4 of the day −23 ELO
21 matches · 38% win rate

-mayhemm loses the most ELO on Dust 2: −108 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.05 · Dust 2
  4. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
54% better than 61%
0.79 better than 72%
87.3 better than 79%
1.11 better than 74%
59% of 198 duels better than 88%
43% of 21 situations better than 64%
Dust 252
52% right on the average
0.82 better than 81%
87.8 better than 79%
1.16 better than 81%
52% of 151 duels right on the average
37% of 19 situations better than 48%
Ancient22
45% better than 25%
0.73 better than 39%
83.5 better than 59%
1.03 better than 46%
53% of 74 duels better than 56%
22% of 9 situations better than 14%
Inferno16
38% better than 11%
0.78 better than 60%
84.6 better than 59%
1.08 better than 53%
61% of 54 duels better than 87%
67% of 6 situations better than 97%
Nuke11
36% -
0.71 -
81.6 -
0.98-
44% of 32 duels -
0% of 5 situations -
Anubis5
20% -
0.66 -
81.2 -
0.97-
75% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -mayhemm plays

Across 177 matches -mayhemm averages K/R 0.78 and ADR 86.2; the rating across the 145 rated matches is 1.10. Biggest strength: Damage per round (ADR) at 86.2, better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 49% headshots. The strongest map is Mirage with a 54% win rate in 68 matches. In 69 of 146 matches the rating was 1.10 or higher (47%), in 41 it was below 0.90. In 89 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: September 2026 at 1.14. -mayhemm loses the most ELO on Dust 2 (−108 ELO, win rate 52%). Things go best on Mirage (+24 ELO, win rate 54%). From match no. 5 of the day on, things go best: 56% win rate, −143 ELO. Got weaker: ELO −72. Unchanged in recent months: K/R at 0.80, Rating at 1.12, ADR at 87.8, Headshots at 49%, Win rate at 48%. Last 30 days: 31 matches, win rate 45%, net ELO −58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.