-max1

AR
162 matches tracked 59 matches in 30 days
ELO ▼ 41
2,208
30-day peak: 2,350
Rank SA ▼ 693 places
#3,208 #557 in AR
30 days · before #2,515 · best #2,300
Last updated:

How does -max1 play?

Rating 1.12 (from 110 matches) K/R 0.81 ADR 85.5 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80% on level 10
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 79%
Rating spread from 110 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 30% normal 0.90 to 1.09 26% weak 0.75 to 0.89 11% very weak below 0.75 10%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 56%+5 pp better than 84%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+2 pp better than 69%
Clutch 1v2 won 16%−5 pp better than 17%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 47%
AWP share of kills 17%+6 pp better than 77%
K/D 1.18+0.14 better than 88%
Pistol kills per match 2.9
Knife kills 2 in 162 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.9%+0.5 pp better than 59%
Rounds with 3K 4.6%+0.5 pp better than 70%
MVPs per match 2.6+0.2 better than 77%
4Ks and aces 21x 4K, 3 aces in 110 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 24%−11 pp better than 2%
Utility damage per round 4.10.0 level
Enemies flashed per round 0.56+0.26 better than 96%
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +6 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, ADR −4.5, Headshots −2 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months: 0.79 (at the start 0.85).

Patterns

From the last 162 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Nuke −24 ELO
22 matches · 59% wins
In match 4 of the day −24 ELO
20 matches · 45% wins
Between 18:00 and 24:00 −35 ELO, win rate 46%
On Sundays −31 ELO, win rate 47%

-max1 loses the most ELO on Nuke: −24 ELO, 59% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 2.23 · Dust 2

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
51% better than 46%
0.84 better than 86%
89.6 better than 85%
1.10 better than 70%
62% of 159 duels better than 95%
29% of 24 situations better than 23%
Dust 246
52% level
0.82 better than 83%
87.4 better than 79%
1.20 better than 90%
58% of 147 duels better than 84%
56% of 25 situations better than 91%
Nuke22
59% better than 54%
0.81 better than 77%
84.7 better than 68%
1.13 better than 77%
59% of 69 duels better than 82%
33% of 12 situations better than 35%
Anubis20
65% better than 85%
0.76 better than 58%
79.7 better than 43%
1.14 better than 81%
41% of 54 duels better than 5%
56% of 9 situations better than 88%
Ancient13
54% -
0.78 -
77.4 -
0.96-
56% of 48 duels -
43% of 7 situations -
Cache4
50% -
0.66 -
79.3 -
0.96-
40% of 25 duels -
50% of 2 situations -
Inferno4
50% -
0.75 -
75.9 -
1.07-
36% of 11 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -max1 plays

Across 162 matches -max1 averages K/R 0.81 and ADR 85.5; the rating across the 110 rated matches is 1.12. Biggest strength: K/D at 1.18. That is better than 88% of players on level 10. Most room to improve: Utility with impact at 24%. That is better than only 2% of players on level 10. On average 18.0 kills per match, 50% of them headshots. The strongest map is Anubis with a 65% win rate in 20 matches. In 58 of 110 matches the rating was 1.10 or higher (53%), in 23 it was below 0.90. In 110 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: October 2026 at 1.15. -max1 loses the most ELO on Nuke (−24 ELO, win rate 59%). Things go best in match 3 of the day (+95 ELO, win rate 68%). Improved over the last three months: Win rate +6 pp. Got weaker: K/R −0.06, ADR −4.5, Headshots −2 pp. Last 30 days: 59 matches, win rate 58%, ELO balance +35.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.