-matys--
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).
Compared with 2,179 players in this group, each player over up to their last 100 matches.
Opening
Weakness44% of opening duels won and so well below the average (51%).
Clutch
Weakness31% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Weakness38% headshots and so well below the average (49%).
Impact
Average2.1 MVPs per match and so clearly below the average (2.3).
Utility and deaths
Average28% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.81. Last 3 months: 0.70 (at the start 0.61). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.17. Last 3 months: 0.99 (at the start 0.84). Slightly below the average (1.03).
Damage per round (ADR)
Best month: November 2026 with 82.0. Last 3 months: 75.2 (at the start 66.2). Clearly below the average (80.7).
Share of headshot kills
Best month: June 2026 with 41%. Last 3 months: 36% (at the start 40%). Well below the average (49%).
Matches won (win rate)
Best month: November 2026 with 80%. Last 3 months: 52% (at the start 50%). Slightly above the average (50%).
Best month: September 2026 with 1,884. Last 3 months: 2,063 (at the start 1,827).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 40%.
Patterns
From the last 94 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Reached level 10 · Ancient
- Highest rating in a match: 1.80 · Anubis
- Most kills in a match: 29 · Nuke
- Longest win streak: 7 wins in a row · Ancient
Maps in detail
from the last 94 matchesCompared with players on the same level who have at least 15 matches on the map.
How -matys-- plays
Across 94 matches -matys-- averages K/R 0.66, ADR 71.4 and a rating of 0.92. Most room to improve: Headshot rate at 38%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 14.2 kills per match with 38% headshots. The strongest map is Anubis with a 64% win rate in 25 matches. In 27 of 94 matches the rating was 1.10 or higher (29%), in 48 it was below 0.90. In 73 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: November 2026 at 1.17. Things go best on Ancient (+44 ELO, win rate 50%). Improved over the last three months: K/R +0.09, Rating +0.15, ADR +9.0, ELO +236. Got weaker: Headshots −4 pp. Unchanged in recent months: Win rate at 52%. Last 30 days: 28 matches, win rate 50%, net ELO −30.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.