-mat1-

AR
128 matches tracked 20 matches in 30 days
Last updated:

How does -mat1- play?

Rating 0.87 (from 40 matches) K/R 0.65 ADR 73.3 from 128 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7% on level 7
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with at least a normal rating (0.90 and up). 38%
Rating spread from 40 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 13% normal 0.90 to 1.09 18% weak 0.75 to 0.89 35% very weak below 0.75 28%
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 44%−6 pp better than 10%

Clutch

Average
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 18%−3 pp better than 30%
Clutch kills per match 0.9−0.7 better than 3%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−2 pp better than 35%
AWP share of kills 6%−4 pp better than 38%
K/D 0.88−0.12 better than 11%
Pistol kills per match 2.4
Knife kills 6 in 128 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.4%−1.7 pp better than 11%
Rounds with 3K 3.0%−0.9 pp better than 15%
MVPs per match 2.20.0 level
4Ks and aces 10x 4K, 0 aces in 80 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 67%
Utility damage per round 5.5+1.3 better than 79%
Enemies flashed per round 0.35+0.08 better than 73%
Rounds with a death 74%+2 pp better than 35%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
ELO +262
= Stayed the same
K/R at 0.64, Win rate at 54%
▼ Got worse
ADR −4.7, Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: July 2026 with 0.67. Last 3 months: 0.64 (at the start 0.67).

Patterns

From the last 128 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day +30 ELO
25 matches · 48% wins
On Mondays +29 ELO, win rate 45%

-mat1- loses the most ELO in match 3 of the day: +30 ELO, 48% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.52 · Inferno
  2. Longest win streak: 4 wins in a row · Nuke
  3. Most kills in a match: 40 · Nuke

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke40
63% better than 80%
0.64 better than 11%
71.1 better than 11%
0.80-
45% of 218 duels better than 21%
33% of 12 situations better than 38%
Inferno38
63% better than 80%
0.67 better than 35%
76.0 better than 35%
0.94-
54% of 153 duels better than 69%
46% of 13 situations better than 72%
Ancient24
42% better than 26%
0.65 better than 19%
70.6 better than 8%
0.82-
47% of 112 duels better than 36%
63% of 8 situations better than 95%
Anubis19
32% better than 8%
0.62 better than 6%
72.4 better than 12%
0.66-
46% of 110 duels better than 29%
25% of 4 situations better than 20%
Cache6
50% -
0.72 -
86.7 -
1.34-
43% of 37 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -mat1- plays

Across 128 matches -mat1- averages K/R 0.65 and ADR 73.3; the rating across the 40 rated matches is 0.87. Biggest strength: Utility damage per round at 5.5. That is better than 79% of players on level 7. Most room to improve: Rating at 0.87. That is better than only 7% of players on level 7. On average 14.2 kills per match, 44% of them headshots. The strongest map is Inferno with a 63% win rate in 38 matches. In 8 of 40 matches the rating was 1.10 or higher (20%), in 25 it was below 0.90. In 80 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: September 2026 at 0.89. -mat1- loses the most ELO in match 3 of the day (+30 ELO, win rate 48%). Things go best on Inferno (+59 ELO, win rate 63%). Improved over the last three months: ELO +262. Got weaker: ADR −4.7, Headshots −2 pp. Unchanged in recent months: K/R at 0.64, Win rate at 54%. Last 30 days: 20 matches, win rate 55%, ELO balance +29.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.