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-maq

Netherlands
On FACEIT since 2015 186 matches tracked
ELO ▼ 86
2,137
30-day peak: 2,223
Rank EU
#175,523
Netherlands #998 in Netherlands
Last updated:

How does -maq play?

Rating 0.95 K/R 0.66 ADR 75.0 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 186 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

2,001-2,249 ELO

Compared with 2,300 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 37%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 44%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.96−0.07 · Ø 1.03 better than 25%
Pistol kills per match 2.7
Knife kills 2 in 186 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.1%).

2K rounds 11.4%−2.0 pp · Ø 13.4% better than 7%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 5%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 19x 4K, 0 aces in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 5.3+1.0 · Ø 4.3 better than 79%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 26%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.67, Rating at 0.94, ADR at 76.6
▼ Got worse
Win rate −6 pp, ELO −94

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: July 2026 with 0.70. Last 3 months: 0.67 (at the start 0.66). Clearly below the average (0.74).

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −47 ELO
32 matches · 53% win rate
On Fridays +26 ELO, win rate 50%

-maq loses the most ELO on Nuke: −47 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Cache
  2. Most kills in a match: 30 · Ancient
  3. Highest rating in a match: 2.05 · Cache
  4. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient55
62% better than 81%
0.69 better than 24%
81.0 better than 48%
0.98 better than 33%
53% of 244 duels better than 58%
54% of 24 situations better than 86%
Cache43
51% better than 38%
0.66 better than 17%
71.7 better than 11%
0.96 better than 25%
45% of 180 duels better than 17%
32% of 25 situations better than 31%
Anubis39
54% better than 60%
0.63 better than 9%
73.0 better than 14%
0.90 better than 11%
49% of 160 duels better than 36%
40% of 25 situations better than 54%
Nuke32
53% better than 43%
0.61 better than 4%
70.3 better than 8%
0.89 better than 9%
48% of 104 duels better than 28%
24% of 17 situations better than 14%
Mirage11
64% -
0.77 -
81.0 -
1.06-
57% of 44 duels -
29% of 7 situations -
Dust 24
50% -
0.56 -
68.2 -
0.87-
33% of 15 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -maq plays

Across 186 matches -maq averages K/R 0.66, ADR 75.0 and a rating of 0.95. Biggest strength: Deaths per round at just 69% (lower is better), better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.8%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 14.5 kills per match with 48% headshots. The strongest map is Mirage with a 64% win rate in 11 matches. In 55 of 186 matches the rating was 1.10 or higher (30%), in 88 it was below 0.90. In 121 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: July 2026 at 1.02. -maq loses the most ELO on Nuke (−47 ELO, win rate 53%). Things go best on Anubis (+61 ELO, win rate 54%). Match no. 3 of the day goes best: 70% win rate, +44 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −6 pp, ELO −94. Unchanged in recent months: K/R at 0.67, Rating at 0.94, ADR at 76.6. Last 30 days: 8 matches, win rate 38%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.