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-manny

Venezuela
On FACEIT since 2014 396 matches tracked 91 matches in 30 days
ELO ▲ 245
2,666
30-day peak: 2,684
Rank NA ▲ 1,095 places
#973
Venezuela #30 in Venezuela
30 days · prev. #2,068 · best #898
Last updated:

How does -manny play?

Rating 1.02 K/R 0.72 ADR 76.3 from 396 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 396 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 21%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (319 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 58%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 46%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 67%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (51%).

Headshot rate 42%−9 pp · Ø 51% better than 8%
AWP share of kills 17%+5 pp · Ø 12% better than 77%
K/D 1.03−0.02 · Ø 1.05 better than 40%
Pistol kills per match 2.6
Knife kills 3 in 396 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so slightly below the average (4.2%).

2K rounds 13.2%−0.4 pp · Ø 13.6% better than 36%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 36%
MVPs per match 2.3−0.1 · Ø 2.4 better than 40%
4Ks and aces 46x 4K, 7 aces in 319 matches

Utility and deaths

Average
Nades, flashes and deaths

4.9 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.9+0.7 · Ø 4.2 better than 74%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 62%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +219
= Stayed the same
K/R at 0.72, Rating at 1.03, ADR at 75.9, Headshots at 42%, Win rate at 54%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: October 2026 with 0.73. Last 3 months: 0.72 (at the start 0.71). Slightly below the average (0.75).

Patterns

From the last 396 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −176 ELO
89 matches · 46% win rate
On Inferno −5 ELO
64 matches · 56% win rate
Between 6:00 and 12:00 −79 ELO, win rate 40%
On Saturdays −71 ELO, win rate 46%

-manny loses the most ELO on Dust 2: −176 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Recorded match no. 250 · Inferno
  3. Longest win streak: 8 wins in a row · Dust 2
  4. Highest rating in a match: 2.32 · Anubis

Maps in detail

from the last 396 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage127
61% better than 82%
0.76 better than 53%
78.2 better than 31%
1.07 better than 57%
55% of 669 duels better than 69%
39% of 83 situations better than 52%
Dust 289
46% better than 26%
0.71 better than 31%
76.6 better than 24%
1.01 better than 36%
49% of 373 duels better than 34%
33% of 46 situations better than 35%
Inferno64
56% right on the average
0.71 better than 21%
77.3 better than 18%
1.02 better than 23%
51% of 224 duels better than 31%
54% of 37 situations better than 80%
Anubis59
54% better than 53%
0.69 better than 22%
74.2 better than 13%
0.99 better than 28%
54% of 255 duels better than 60%
26% of 35 situations better than 21%
Cache35
51% better than 38%
0.72 better than 39%
75.3 better than 20%
1.01 better than 39%
60% of 134 duels better than 87%
28% of 25 situations better than 24%
Nuke19
53% better than 40%
0.64 better than 5%
68.4 better than 2%
0.92 better than 7%
43% of 88 duels better than 9%
55% of 11 situations better than 80%

Compared with players on the same level who have at least 15 matches on the map.

How -manny plays

Across 396 matches -manny averages K/R 0.72, ADR 76.3 and a rating of 1.02. Most room to improve: Headshot rate at 42%, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 42% headshots. The strongest map is Mirage with a 61% win rate in 127 matches. In 163 of 396 matches the rating was 1.10 or higher (41%), in 152 it was below 0.90. In 319 matches with detailed stats: 46 4Ks and 7 aces. Best month by rating: November 2026 at 1.05. -manny loses the most ELO on Dust 2 (−176 ELO, win rate 46%). Things go best on Anubis (+141 ELO, win rate 54%). Match no. 4 of the day goes best: 60% win rate, +78 ELO. Improved over the last three months: ELO +219. Unchanged in recent months: K/R at 0.72, Rating at 1.03, ADR at 75.9, Headshots at 42%, Win rate at 54%. Last 30 days: 91 matches, win rate 56%, net ELO +100.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.